/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/file.h" #include "common/fs.h" #include "common/hashmap.h" #include "common/util.h" #include "common/hash-str.h" #include "backends/fs/stdiostream.h" #if defined(MACOSX) || defined(IPHONE) #include "CoreFoundation/CoreFoundation.h" #endif namespace Common { typedef HashMap StringIntMap; // The following two objects could be turned into static members of class // File. However, then we would be forced to #include hashmap in file.h // which seems to be a high price just for a simple beautification... static StringIntMap *_defaultDirectories; static StringMap *_filesMap; static SeekableReadStream *fopenNoCase(const String &filename, const String &directory) { SeekableReadStream *handle; String dirBuf(directory); String fileBuf(filename); #if !defined(__GP32__) && !defined(PALMOS_MODE) // Add a trailing slash, if necessary. if (!dirBuf.empty()) { const char c = dirBuf.lastChar(); if (c != ':' && c != '/' && c != '\\') dirBuf += '/'; } #endif // Append the filename to the path string String pathBuf(dirBuf); pathBuf += fileBuf; // // Try to open the file normally // handle = StdioStream::makeFromPath(pathBuf, false); // // Try again, with file name converted to upper case // if (!handle) { fileBuf.toUppercase(); pathBuf = dirBuf + fileBuf; handle = StdioStream::makeFromPath(pathBuf, false); } // // Try again, with file name converted to lower case // if (!handle) { fileBuf.toLowercase(); pathBuf = dirBuf + fileBuf; handle = StdioStream::makeFromPath(pathBuf, false); } // // Try again, with file name capitalized // if (!handle) { fileBuf.toLowercase(); fileBuf.setChar(toupper(fileBuf[0]),0); pathBuf = dirBuf + fileBuf; handle = StdioStream::makeFromPath(pathBuf, false); } return handle; } void File::addDefaultDirectory(const String &directory) { FilesystemNode dir(directory); addDefaultDirectoryRecursive(dir, 1); } void File::addDefaultDirectoryRecursive(const String &directory, int level, const String &prefix) { FilesystemNode dir(directory); addDefaultDirectoryRecursive(dir, level, prefix); } void File::addDefaultDirectory(const FilesystemNode &directory) { addDefaultDirectoryRecursive(directory, 1); } void File::addDefaultDirectoryRecursive(const FilesystemNode &dir, int level, const String &prefix) { if (level <= 0) return; FSList fslist; if (!dir.getChildren(fslist, FilesystemNode::kListAll)) { // Failed listing the contents of this node, so it is either not a // directory, or just doesn't exist at all. return; } if (!_defaultDirectories) _defaultDirectories = new StringIntMap; // Do not add directories multiple times, unless this time they are added // with a bigger depth. const String &directory(dir.getPath()); if (_defaultDirectories->contains(directory) && (*_defaultDirectories)[directory] >= level) return; (*_defaultDirectories)[directory] = level; if (!_filesMap) _filesMap = new StringMap; for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (file->isDirectory()) { addDefaultDirectoryRecursive(file->getPath(), level - 1, prefix + file->getName() + "/"); } else { String lfn(prefix); lfn += file->getName(); lfn.toLowercase(); if (!_filesMap->contains(lfn)) { (*_filesMap)[lfn] = file->getPath(); } } } } void File::resetDefaultDirectories() { delete _defaultDirectories; delete _filesMap; _defaultDirectories = 0; _filesMap = 0; } File::File() : _handle(0) { } File::~File() { close(); } bool File::open(const String &filename) { assert(!filename.empty()); assert(!_handle); _name.clear(); clearIOFailed(); String fname(filename); fname.toLowercase(); if (_filesMap && _filesMap->contains(fname)) { fname = (*_filesMap)[fname]; debug(3, "Opening hashed: %s", fname.c_str()); _handle = StdioStream::makeFromPath(fname, false); } else if (_filesMap && _filesMap->contains(fname + ".")) { // WORKAROUND: Bug #1458388: "SIMON1: Game Detection fails" // sometimes instead of "GAMEPC" we get "GAMEPC." (note trailing dot) fname = (*_filesMap)[fname + "."]; debug(3, "Opening hashed: %s", fname.c_str()); _handle = StdioStream::makeFromPath(fname, false); } else { if (_defaultDirectories) { // Try all default directories StringIntMap::const_iterator x(_defaultDirectories->begin()); for (; _handle == NULL && x != _defaultDirectories->end(); ++x) { _handle = fopenNoCase(filename, x->_key); } } // Last resort: try the current directory if (_handle == NULL) _handle = fopenNoCase(filename, ""); // Last last (really) resort: try looking inside the application bundle on Mac OS X for the lowercase file. #if defined(MACOSX) || defined(IPHONE) if (!_handle) { CFStringRef cfFileName = CFStringCreateWithBytes(NULL, (const UInt8 *)filename.c_str(), filename.size(), kCFStringEncodingASCII, false); CFURLRef fileUrl = CFBundleCopyResourceURL(CFBundleGetMainBundle(), cfFileName, NULL, NULL); if (fileUrl) { UInt8 buf[256]; if (CFURLGetFileSystemRepresentation(fileUrl, false, (UInt8 *)buf, 256)) { _handle = StdioStream::makeFromPath((char *)buf, false); } CFRelease(fileUrl); } CFRelease(cfFileName); } #endif } if (_handle == NULL) debug(2, "File %s not opened", filename.c_str()); else _name = filename; return _handle != NULL; } bool File::open(const FilesystemNode &node) { if (!node.exists()) { warning("File::open: Trying to open a FilesystemNode which does not exist"); return false; } else if (node.isDirectory()) { warning("File::open: Trying to open a FilesystemNode which is a directory"); return false; } /*else if (!node.isReadable() && mode == kFileReadMode) { warning("File::open: Trying to open an unreadable FilesystemNode object for reading"); return false; } else if (!node.isWritable() && mode == kFileWriteMode) { warning("File::open: Trying to open an unwritable FilesystemNode object for writing"); return false; }*/ String filename(node.getName()); if (_handle) { error("File::open: This file object already is opened (%s), won't open '%s'", _name.c_str(), filename.c_str()); } clearIOFailed(); _name.clear(); _handle = node.openForReading(); if (_handle == NULL) debug(2, "File %s not found", filename.c_str()); else _name = filename; return _handle != NULL; } bool File::exists(const String &filename) { // First try to find the file via a FilesystemNode (in case an absolute // path was passed). This is only used to filter out directories. FilesystemNode file(filename); if (file.exists()) return !file.isDirectory(); // See if the file is already mapped if (_filesMap && _filesMap->contains(filename)) { FilesystemNode file2((*_filesMap)[filename]); if (file2.exists()) return !file2.isDirectory(); } // Try all default directories if (_defaultDirectories) { StringIntMap::const_iterator i(_defaultDirectories->begin()); for (; i != _defaultDirectories->end(); ++i) { FilesystemNode file2(i->_key + filename); if(file2.exists()) return !file2.isDirectory(); } } //Try opening the file inside the local directory as a last resort File tmp; return tmp.open(filename); } void File::close() { delete _handle; _handle = NULL; } bool File::isOpen() const { return _handle != NULL; } bool File::ioFailed() const { // TODO/FIXME: Just use ferror() here? return !_handle || _handle->ioFailed(); } void File::clearIOFailed() { if (_handle) _handle->clearIOFailed(); } bool File::eos() const { assert(_handle); return _handle->eos(); } uint32 File::pos() const { assert(_handle); return _handle->pos(); } uint32 File::size() const { assert(_handle); return _handle->size(); } void File::seek(int32 offs, int whence) { assert(_handle); _handle->seek(offs, whence); } uint32 File::read(void *ptr, uint32 len) { assert(_handle); return _handle->read(ptr, len); } DumpFile::DumpFile() : _handle(0) { } DumpFile::~DumpFile() { close(); } bool DumpFile::open(const String &filename) { assert(!filename.empty()); assert(!_handle); String fname(filename); fname.toLowercase(); _handle = StdioStream::makeFromPath(filename, true); if (_handle == NULL) debug(2, "Failed to open '%s' for writing", filename.c_str()); return _handle != NULL; } bool DumpFile::open(const FilesystemNode &node) { assert(!_handle); if (node.isDirectory()) { warning("File::open: Trying to open a FilesystemNode which is a directory"); return false; } /*else if (!node.isReadable() && mode == kFileReadMode) { warning("File::open: Trying to open an unreadable FilesystemNode object for reading"); return false; } else if (!node.isWritable() && mode == kFileWriteMode) { warning("File::open: Trying to open an unwritable FilesystemNode object for writing"); return false; }*/ _handle = node.openForWriting(); if (_handle == NULL) debug(2, "File %s not found", node.getName().c_str()); return _handle != NULL; } void DumpFile::close() { delete _handle; _handle = NULL; } bool DumpFile::isOpen() const { return _handle != NULL; } bool DumpFile::ioFailed() const { assert(_handle); return _handle->ioFailed(); } void DumpFile::clearIOFailed() { assert(_handle); _handle->clearIOFailed(); } uint32 DumpFile::write(const void *ptr, uint32 len) { assert(_handle); return _handle->write(ptr, len); } void DumpFile::flush() { assert(_handle); _handle->flush(); } } // End of namespace Common