/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/file.h" #include "common/fs.h" #include "common/hashmap.h" #include "common/util.h" #include "common/hash-str.h" #include #if defined(MACOSX) || defined(IPHONE) #include "CoreFoundation/CoreFoundation.h" #endif #ifdef __PLAYSTATION2__ // for those replaced fopen/fread/etc functions typedef unsigned long uint64; typedef signed long int64; #include "backends/platform/ps2/fileio.h" #define fopen(a, b) ps2_fopen(a, b) #define fclose(a) ps2_fclose(a) #define fseek(a, b, c) ps2_fseek(a, b, c) #define ftell(a) ps2_ftell(a) #define feof(a) ps2_feof(a) #define fread(a, b, c, d) ps2_fread(a, b, c, d) #define fwrite(a, b, c, d) ps2_fwrite(a, b, c, d) //#define fprintf ps2_fprintf // used in common/util.cpp //#define fflush(a) ps2_fflush(a) // used in common/util.cpp //#define fgetc(a) ps2_fgetc(a) // not used //#define fgets(a, b, c) ps2_fgets(a, b, c) // not used //#define fputc(a, b) ps2_fputc(a, b) // not used //#define fputs(a, b) ps2_fputs(a, b) // not used //#define fsize(a) ps2_fsize(a) // not used -- and it is not a standard function either #endif #ifdef __DS__ // These functions replease the standard library functions of the same name. // As this header is included after the standard one, I have the chance to #define // all of these to my own code. // // A #define is the only way, as redefinig the functions would cause linker errors. // These functions need to be #undef'ed, as their original definition // in devkitarm is done with #includes (ugh!) #undef feof #undef clearerr //#undef getc //#undef ferror #include "backends/fs/ds/ds-fs.h" //void std_fprintf(FILE* handle, const char* fmt, ...); // used in common/util.cpp //void std_fflush(FILE* handle); // used in common/util.cpp //char* std_fgets(char* str, int size, FILE* file); // not used //int std_getc(FILE* handle); // not used //char* std_getcwd(char* dir, int dunno); // not used //void std_cwd(char* dir); // not used //int std_ferror(FILE* handle); // not used // Only functions used in the ScummVM source have been defined here! #define fopen(name, mode) DS::std_fopen(name, mode) #define fclose(handle) DS::std_fclose(handle) #define fread(ptr, size, items, file) DS::std_fread(ptr, size, items, file) #define fwrite(ptr, size, items, file) DS::std_fwrite(ptr, size, items, file) #define feof(handle) DS::std_feof(handle) #define ftell(handle) DS::std_ftell(handle) #define fseek(handle, offset, whence) DS::std_fseek(handle, offset, whence) #define clearerr(handle) DS::std_clearerr(handle) //#define printf(fmt, ...) consolePrintf(fmt, ##__VA_ARGS__) //#define fprintf(file, fmt, ...) { char str[128]; sprintf(str, fmt, ##__VA_ARGS__); DS::std_fwrite(str, strlen(str), 1, file); } //#define fflush(file) DS::std_fflush(file) // used in common/util.cpp //#define fgets(str, size, file) DS::std_fgets(str, size, file) // not used //#define getc(handle) DS::std_getc(handle) // not used //#define getcwd(dir, dunno) DS::std_getcwd(dir, dunno) // not used //#define ferror(handle) DS::std_ferror(handle) // not used #endif #ifdef __SYMBIAN32__ #undef feof #undef clearerr #define FILE void FILE* symbian_fopen(const char* name, const char* mode); void symbian_fclose(FILE* handle); size_t symbian_fread(const void* ptr, size_t size, size_t numItems, FILE* handle); size_t symbian_fwrite(const void* ptr, size_t size, size_t numItems, FILE* handle); bool symbian_feof(FILE* handle); long int symbian_ftell(FILE* handle); int symbian_fseek(FILE* handle, long int offset, int whence); void symbian_clearerr(FILE* handle); // Only functions used in the ScummVM source have been defined here! #define fopen(name, mode) symbian_fopen(name, mode) #define fclose(handle) symbian_fclose(handle) #define fread(ptr, size, items, file) symbian_fread(ptr, size, items, file) #define fwrite(ptr, size, items, file) symbian_fwrite(ptr, size, items, file) #define feof(handle) symbian_feof(handle) #define ftell(handle) symbian_ftell(handle) #define fseek(handle, offset, whence) symbian_fseek(handle, offset, whence) #define clearerr(handle) symbian_clearerr(handle) #endif namespace Common { typedef HashMap StringIntMap; // The following two objects could be turned into static members of class // File. However, then we would be forced to #include hashmap in file.h // which seems to be a high price just for a simple beautification... static StringIntMap *_defaultDirectories; static StringMap *_filesMap; static FILE *fopenNoCase(const String &filename, const String &directory, const char *mode) { FILE *file; String dirBuf(directory); String fileBuf(filename); #if !defined(__GP32__) && !defined(PALMOS_MODE) // Add a trailing slash, if necessary. if (!dirBuf.empty()) { const char c = dirBuf.lastChar(); if (c != ':' && c != '/' && c != '\\') dirBuf += '/'; } #endif // Append the filename to the path string String pathBuf(dirBuf); pathBuf += fileBuf; // // Try to open the file normally // file = fopen(pathBuf.c_str(), mode); // // Try again, with file name converted to upper case // if (!file) { fileBuf.toUppercase(); pathBuf = dirBuf + fileBuf; file = fopen(pathBuf.c_str(), mode); } // // Try again, with file name converted to lower case // if (!file) { fileBuf.toLowercase(); pathBuf = dirBuf + fileBuf; file = fopen(pathBuf.c_str(), mode); } // // Try again, with file name capitalized // if (!file) { fileBuf.toLowercase(); fileBuf.setChar(toupper(fileBuf[0]),0); pathBuf = dirBuf + fileBuf; file = fopen(pathBuf.c_str(), mode); } #ifdef __amigaos4__ // // Work around for possibility that someone uses AmigaOS "newlib" build with SmartFileSystem (blocksize 512 bytes), leading // to buffer size being only 512 bytes. "Clib2" sets the buffer size to 8KB, resulting smooth movie playback. This forces the buffer // to be enough also when using "newlib" compile on SFS. // if (file) { setvbuf(file, NULL, _IOFBF, 8192); } #endif return file; } void File::addDefaultDirectory(const String &directory) { FilesystemNode dir(directory); addDefaultDirectoryRecursive(dir, 1); } void File::addDefaultDirectoryRecursive(const String &directory, int level, const String &prefix) { FilesystemNode dir(directory); addDefaultDirectoryRecursive(dir, level, prefix); } void File::addDefaultDirectory(const FilesystemNode &directory) { addDefaultDirectoryRecursive(directory, 1); } void File::addDefaultDirectoryRecursive(const FilesystemNode &dir, int level, const String &prefix) { if (level <= 0) return; FSList fslist; if (!dir.getChildren(fslist, FilesystemNode::kListAll)) { // Failed listing the contents of this node, so it is either not a // directory, or just doesn't exist at all. return; } if (!_defaultDirectories) _defaultDirectories = new StringIntMap; // Do not add directories multiple times, unless this time they are added // with a bigger depth. const String &directory(dir.getPath()); if (_defaultDirectories->contains(directory) && (*_defaultDirectories)[directory] >= level) return; (*_defaultDirectories)[directory] = level; if (!_filesMap) _filesMap = new StringMap; for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (file->isDirectory()) { addDefaultDirectoryRecursive(file->getPath(), level - 1, prefix + file->getName() + "/"); } else { String lfn(prefix); lfn += file->getName(); lfn.toLowercase(); if (!_filesMap->contains(lfn)) { (*_filesMap)[lfn] = file->getPath(); } } } } void File::resetDefaultDirectories() { delete _defaultDirectories; delete _filesMap; _defaultDirectories = 0; _filesMap = 0; } File::File() : _handle(0), _ioFailed(false) { } //#define DEBUG_FILE_REFCOUNT File::~File() { #ifdef DEBUG_FILE_REFCOUNT warning("File::~File on file '%s'", _name.c_str()); #endif close(); } bool File::open(const String &filename, AccessMode mode) { assert(mode == kFileReadMode || mode == kFileWriteMode); if (filename.empty()) { error("File::open: No filename was specified"); } if (_handle) { error("File::open: This file object already is opened (%s), won't open '%s'", _name.c_str(), filename.c_str()); } _name.clear(); clearIOFailed(); String fname(filename); fname.toLowercase(); const char *modeStr = (mode == kFileReadMode) ? "rb" : "wb"; if (mode == kFileWriteMode) { _handle = fopenNoCase(filename, "", modeStr); } else if (_filesMap && _filesMap->contains(fname)) { fname = (*_filesMap)[fname]; debug(3, "Opening hashed: %s", fname.c_str()); _handle = fopen(fname.c_str(), modeStr); } else if (_filesMap && _filesMap->contains(fname + ".")) { // WORKAROUND: Bug #1458388: "SIMON1: Game Detection fails" // sometimes instead of "GAMEPC" we get "GAMEPC." (note trailing dot) fname = (*_filesMap)[fname + "."]; debug(3, "Opening hashed: %s", fname.c_str()); _handle = fopen(fname.c_str(), modeStr); } else { if (_defaultDirectories) { // Try all default directories StringIntMap::const_iterator x(_defaultDirectories->begin()); for (; _handle == NULL && x != _defaultDirectories->end(); ++x) { _handle = fopenNoCase(filename, x->_key, modeStr); } } // Last resort: try the current directory if (_handle == NULL) _handle = fopenNoCase(filename, "", modeStr); // Last last (really) resort: try looking inside the application bundle on Mac OS X for the lowercase file. #if defined(MACOSX) || defined(IPHONE) if (!_handle) { CFStringRef cfFileName = CFStringCreateWithBytes(NULL, (const UInt8 *)filename.c_str(), filename.size(), kCFStringEncodingASCII, false); CFURLRef fileUrl = CFBundleCopyResourceURL(CFBundleGetMainBundle(), cfFileName, NULL, NULL); if (fileUrl) { UInt8 buf[256]; if (CFURLGetFileSystemRepresentation(fileUrl, false, (UInt8 *)buf, 256)) { _handle = fopen((char *)buf, modeStr); } CFRelease(fileUrl); } CFRelease(cfFileName); } #endif } if (_handle == NULL) { if (mode == kFileReadMode) debug(2, "File %s not found", filename.c_str()); else debug(2, "File %s not opened", filename.c_str()); return false; } _name = filename; #ifdef DEBUG_FILE_REFCOUNT warning("File::open on file '%s'", _name.c_str()); #endif return true; } bool File::open(const FilesystemNode &node, AccessMode mode) { assert(mode == kFileReadMode || mode == kFileWriteMode); if (!node.exists()) { warning("File::open: Trying to open a FilesystemNode which does not exist"); return false; } else if (node.isDirectory()) { warning("File::open: Trying to open a FilesystemNode which is a directory"); return false; } /*else if (!node.isReadable() && mode == kFileReadMode) { warning("File::open: Trying to open an unreadable FilesystemNode object for reading"); return false; } else if (!node.isWritable() && mode == kFileWriteMode) { warning("File::open: Trying to open an unwritable FilesystemNode object for writing"); return false; }*/ String filename(node.getName()); if (_handle) { error("File::open: This file object already is opened (%s), won't open '%s'", _name.c_str(), filename.c_str()); } clearIOFailed(); _name.clear(); const char *modeStr = (mode == kFileReadMode) ? "rb" : "wb"; _handle = fopen(node.getPath().c_str(), modeStr); if (_handle == NULL) { if (mode == kFileReadMode) debug(2, "File %s not found", filename.c_str()); else debug(2, "File %s not opened", filename.c_str()); return false; } _name = filename; #ifdef DEBUG_FILE_REFCOUNT warning("File::open on file '%s'", _name.c_str()); #endif return true; } bool File::exists(const String &filename) { // First try to find the file via a FilesystemNode (in case an absolute // path was passed). This is only used to filter out directories. FilesystemNode file(filename); if (file.exists()) return !file.isDirectory(); // See if the file is already mapped if (_filesMap && _filesMap->contains(filename)) { FilesystemNode file2((*_filesMap)[filename]); if (file2.exists()) return !file2.isDirectory(); } // Try all default directories if (_defaultDirectories) { StringIntMap::const_iterator i(_defaultDirectories->begin()); for (; i != _defaultDirectories->end(); ++i) { FilesystemNode file2(i->_key + filename); if(file2.exists()) return !file2.isDirectory(); } } //Try opening the file inside the local directory as a last resort File tmp; return tmp.open(filename, kFileReadMode); } void File::close() { if (_handle) fclose((FILE *)_handle); _handle = NULL; } bool File::isOpen() const { return _handle != NULL; } bool File::ioFailed() const { return _ioFailed != 0; } void File::clearIOFailed() { _ioFailed = false; } bool File::eof() const { if (_handle == NULL) { error("File::eof: File is not open!"); return false; } return feof((FILE *)_handle) != 0; } uint32 File::pos() const { if (_handle == NULL) { error("File::pos: File is not open!"); return 0; } return ftell((FILE *)_handle); } uint32 File::size() const { if (_handle == NULL) { error("File::size: File is not open!"); return 0; } uint32 oldPos = ftell((FILE *)_handle); fseek((FILE *)_handle, 0, SEEK_END); uint32 length = ftell((FILE *)_handle); fseek((FILE *)_handle, oldPos, SEEK_SET); return length; } void File::seek(int32 offs, int whence) { if (_handle == NULL) { error("File::seek: File is not open!"); return; } if (fseek((FILE *)_handle, offs, whence) != 0) clearerr((FILE *)_handle); } uint32 File::read(void *ptr, uint32 len) { byte *ptr2 = (byte *)ptr; uint32 real_len; if (_handle == NULL) { error("File::read: File is not open!"); return 0; } if (len == 0) return 0; real_len = fread(ptr2, 1, len, (FILE *)_handle); if (real_len < len) { _ioFailed = true; } return real_len; } uint32 File::write(const void *ptr, uint32 len) { if (_handle == NULL) { error("File::write: File is not open!"); return 0; } if (len == 0) return 0; if ((uint32)fwrite(ptr, 1, len, (FILE *)_handle) != len) { _ioFailed = true; } return len; } } // End of namespace Common