/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_FILE_H #define COMMON_FILE_H #include "common/scummsys.h" #include "common/fs.h" #include "common/noncopyable.h" #include "common/str.h" #include "common/stream.h" namespace Common { class Archive; /** * TODO: vital to document this core class properly!!! For both users and implementors */ class File : public SeekableReadStream, public NonCopyable { protected: /** File handle to the actual file; 0 if no file is open. */ SeekableReadStream *_handle; /** The name of this file, kept for debugging purposes. */ String _name; public: File(); virtual ~File(); /** * Checks if a given file exists in any of the current default paths, * as defined by SearchMan. * * @param filename the file to check for * @return true if the file exists, false otherwise */ static bool exists(const String &filename); /** * Try to open the file with the given filename, by searching SearchMan. * @note Must not be called if this file already is open (i.e. if isOpen returns true). * * @param filename the name of the file to open * @return true if file was opened successfully, false otherwise */ virtual bool open(const String &filename); /** * Try to open the file with the given filename from within the given archive. * @note Must not be called if this file already is open (i.e. if isOpen returns true). * * @param filename the name of the file to open * @param archive the archive in which to search for the file * @return true if file was opened successfully, false otherwise */ virtual bool open(const String &filename, Archive &archive); /** * Try to open the file corresponding to the give node. Will check whether the * node actually refers to an existing file (and not a directory), and handle * those cases gracefully. * @note Must not be called if this file already is open (i.e. if isOpen returns true). * * @param node the node to consider. * @return true if file was opened successfully, false otherwise */ virtual bool open(const FSNode &node); /** * Try to 'open' the given stream. That is, we just wrap around it, and if stream * is a NULL pointer, we gracefully treat this as if opening failed. * @note Must not be called if this file already is open (i.e. if isOpen returns true). * * @param stream a pointer to a SeekableReadStream, or 0 * @param name a string describing the 'file' corresponding to stream * @return true if stream was non-zero, false otherwise */ virtual bool open(SeekableReadStream *stream, const String &name); /** * Close the file, if open. */ virtual void close(); /** * Checks if the object opened a file successfully. * * @return: true if any file is opened, false otherwise. */ bool isOpen() const; /** * Returns the filename of the opened file for debugging purposes. * * @return: the filename */ const char *getName() const { return _name.c_str(); } bool err() const; // implement abstract Stream method void clearErr(); // implement abstract Stream method bool eos() const; // implement abstract SeekableReadStream method int32 pos() const; // implement abstract SeekableReadStream method int32 size() const; // implement abstract SeekableReadStream method bool seek(int32 offs, int whence = SEEK_SET); // implement abstract SeekableReadStream method uint32 read(void *dataPtr, uint32 dataSize); // implement abstract SeekableReadStream method }; /** * TODO: document this class * * Some design ideas: * - automatically drop all files into dumps/ dir? Might not be desired in all cases */ class DumpFile : public SeekableWriteStream, public NonCopyable { protected: /** File handle to the actual file; 0 if no file is open. */ WriteStream *_handle; public: DumpFile(); virtual ~DumpFile(); virtual bool open(const String &filename, bool createPath = false); virtual bool open(const FSNode &node); virtual void close(); /** * Checks if the object opened a file successfully. * * @return: true if any file is opened, false otherwise. */ bool isOpen() const; bool err() const; void clearErr(); virtual uint32 write(const void *dataPtr, uint32 dataSize) override; virtual bool flush() override; virtual int32 pos() const override; virtual bool seek(int32 offset, int whence = SEEK_SET) override; virtual int32 size() const override; }; } // End of namespace Common #endif