/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef COMMON_FILE_H #define COMMON_FILE_H #include "common/scummsys.h" #include "common/noncopyable.h" #include "common/str.h" #include "common/stream.h" class FilesystemNode; namespace Common { /** * TODO: vital to document this core class properly!!! For both users and implementors */ class File : public SeekableReadStream, public NonCopyable { protected: /** File handle to the actual file; 0 if no file is open. */ void *_handle; /** Status flag which tells about recent I/O failures. */ bool _ioFailed; /** The name of this file, for debugging. */ String _name; public: static void addDefaultDirectory(const String &directory); static void addDefaultDirectoryRecursive(const String &directory, int level = 4, const String &prefix = ""); static void addDefaultDirectory(const FilesystemNode &directory); static void addDefaultDirectoryRecursive(const FilesystemNode &directory, int level = 4, const String &prefix = ""); static void resetDefaultDirectories(); File(); virtual ~File(); /** * Checks if a given file exists in any of the current default paths * (those were/are added by addDefaultDirectory and/or * addDefaultDirectoryRecursive). * * @param filename: the file to check for * @return: true if the file exists, else false */ static bool exists(const String &filename); virtual bool open(const String &filename); virtual bool open(const FilesystemNode &node); virtual void close(); /** * Checks if the object opened a file successfully. * * @return: true if any file is opened, false otherwise. */ bool isOpen() const; /** * Returns the filename of the opened file. * * @return: the filename */ const char *name() const { return _name.c_str(); } bool ioFailed() const; void clearIOFailed(); bool eos() const { return eof(); } /** * Checks for end of file. * * @return: true if the end of file is reached, false otherwise. */ virtual bool eof() const; virtual uint32 pos() const; virtual uint32 size() const; void seek(int32 offs, int whence = SEEK_SET); uint32 read(void *dataPtr, uint32 dataSize); }; /** * TODO: document this class * * Some design ideas: * - automatically drop all files into dumps/ dir? Might not be desired in all cases */ class DumpFile : public WriteStream, public NonCopyable { protected: /** File handle to the actual file; 0 if no file is open. */ void *_handle; public: DumpFile(); virtual ~DumpFile(); virtual bool open(const String &filename); virtual bool open(const FilesystemNode &node); virtual void close(); /** * Checks if the object opened a file successfully. * * @return: true if any file is opened, false otherwise. */ bool isOpen() const; bool ioFailed() const; void clearIOFailed(); bool eos() const { return eof(); } /** * Checks for end of file. * * @return: true if the end of file is reached, false otherwise. */ virtual bool eof() const; virtual uint32 write(const void *dataPtr, uint32 dataSize); virtual void flush(); }; } // End of namespace Common #endif