/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/util.h" #include "backends/fs/abstract-fs.h" #include "backends/fs/abstract-fs-factory.h" FilesystemNode::FilesystemNode() { _realNode = 0; _refCount = 0; } FilesystemNode::FilesystemNode(AbstractFilesystemNode *realNode) { _realNode = realNode; _refCount = new int(1); } FilesystemNode::FilesystemNode(const FilesystemNode &node) { _realNode = node._realNode; _refCount = node._refCount; if (_refCount) ++(*_refCount); } FilesystemNode::FilesystemNode(const Common::String &p) { AbstractFilesystemFactory *factory = AbstractFilesystemFactory::makeFSFactory(); if (p.empty() || p == ".") _realNode = factory->makeCurrentDirectoryFileNode(); else _realNode = factory->makeFileNodePath(p); _refCount = new int(1); } FilesystemNode::~FilesystemNode() { decRefCount(); } FilesystemNode &FilesystemNode::operator= (const FilesystemNode &node) { if (node._refCount) ++(*node._refCount); decRefCount(); _realNode = node._realNode; _refCount = node._refCount; return *this; } bool FilesystemNode::operator<(const FilesystemNode& node) const { if (isDirectory() && !node.isDirectory()) return true; if (!isDirectory() && node.isDirectory()) return false; return scumm_stricmp(getDisplayName().c_str(), node.getDisplayName().c_str()) < 0; } void FilesystemNode::decRefCount() { if (_refCount) { assert(*_refCount > 0); --(*_refCount); if (*_refCount == 0) { delete _refCount; delete _realNode; } } } bool FilesystemNode::exists() const { if (_realNode == 0) return false; return _realNode->exists(); } FilesystemNode FilesystemNode::getChild(const Common::String &n) const { if (_realNode == 0) return *this; assert(_realNode->isDirectory()); AbstractFilesystemNode *node = _realNode->getChild(n); return FilesystemNode(node); } bool FilesystemNode::getChildren(FSList &fslist, ListMode mode, bool hidden) const { if (!_realNode || !_realNode->isDirectory()) return false; AbstractFSList tmp; if (!_realNode->getChildren(tmp, mode, hidden)) return false; fslist.clear(); for (AbstractFSList::iterator i = tmp.begin(); i != tmp.end(); ++i) { fslist.push_back(FilesystemNode(*i)); } return true; } Common::String FilesystemNode::getDisplayName() const { assert(_realNode); return _realNode->getDisplayName(); } Common::String FilesystemNode::getName() const { assert(_realNode); return _realNode->getName(); } FilesystemNode FilesystemNode::getParent() const { if (_realNode == 0) return *this; AbstractFilesystemNode *node = _realNode->getParent(); if (node == 0) { return *this; } else { return FilesystemNode(node); } } Common::String FilesystemNode::getPath() const { assert(_realNode); return _realNode->getPath(); } bool FilesystemNode::isDirectory() const { if (_realNode == 0) return false; return _realNode->isDirectory(); } bool FilesystemNode::isReadable() const { if (_realNode == 0) return false; return _realNode->isReadable(); } bool FilesystemNode::isWritable() const { if (_realNode == 0) return false; return _realNode->isWritable(); } bool FilesystemNode::lookupFile(FSList &results, FSList &fslist, Common::String &pattern, bool hidden, bool exhaustive) const { int matches = 0; for (FSList::iterator entry = fslist.begin(); entry != fslist.end(); ++entry) { if (entry->isDirectory()) { matches += lookupFileRec(results, *entry, pattern, hidden, exhaustive); } } return ((matches > 0) ? true : false); } bool FilesystemNode::lookupFile(FSList &results, Common::String &pattern, bool hidden, bool exhaustive) const { int matches; if (!isDirectory()) return false; FilesystemNode dir = *this; matches = lookupFileRec(results, dir, pattern, hidden, exhaustive); return ((matches > 0) ? true : false); } int FilesystemNode::lookupFileRec(FSList &results, FilesystemNode &dir, Common::String &pattern, bool hidden, bool exhaustive) const { FSList entries; FSList children; int matches = 0; pattern.toUppercase(); dir.getChildren(entries, FilesystemNode::kListAll, hidden); //Breadth search (entries in the same level) for (FSList::iterator entry = entries.begin(); entry != entries.end(); ++entry) { if (entry->isDirectory()) { children.push_back(*entry); } else { Common::String filename = entry->getName(); filename.toUppercase(); if (Common::matchString(filename.c_str(), pattern.c_str())) { results.push_back(*entry); matches++; if (!exhaustive) break; } } } //Depth search (entries in lower levels) for (FSList::iterator child = children.begin(); child != children.end(); ++child) { matches += lookupFileRec(results, *child, pattern, hidden, exhaustive); } return matches; }