/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "backends/intern.h" #include "common/config-file.h" #include "common/engine.h" #include "common/gameDetector.h" #include "common/scaler.h" // Only for gfx_modes #include "sound/mididrv.h" #if defined(HAVE_CONFIG_H) #include "config.h" #endif #define CHECK_OPTION() if ((current_option != NULL) || (*s != '\0')) goto ShowHelpAndExit #define HANDLE_OPTION() if ((*s == '\0') && (current_option == NULL)) goto ShowHelpAndExit; \ if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \ option = (*s == '\0' ? current_option : s); \ current_option = NULL #define HANDLE_OPT_OPTION() if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \ if ((*s == '\0') && (current_option == NULL)) option = NULL; \ else option = (*s == '\0' ? current_option : s); \ current_option = NULL // DONT FIXME: DO NOT ORDER ALPHABETICALY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :) #ifdef __PALM_OS__ static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space #else static const char USAGE_STRING[] = "ScummVM - Graphical Adventure Game Interpreter\n" "Syntax:\n" "\tscummvm [OPTIONS] [game]\n" "Options:\n" "\t-p - Look for game in \n" "\t-x[] - Load this savegame (default: 0 - autosave)\n" "\t-f - Full-screen mode (-F forces window mode.)\n" "\t-g - Graphics mode (normal,2x,3x,2xsai,super2xsai,\n" "\t supereagle,advmame2x, advmame3x,tv2x,dotmatrix)\n" "\t-e - Set music engine (see README for details)\n" "\t-q - Specify language (en,de,fr,it,pt,es,jp,zh,kr,se,\n" "\t gb,hb)\n" "\n" "\t-c - Use cdrom for cd audio\n" "\t-m - Set music volume to (0-255)\n" "\t-o - Set master volume to (0-255)\n" "\t-s - Set sfx volume to (0-255)\n" "\t-t - Set music tempo (50-200, default 100%%)\n" "\n" "\t-n - No subtitles for speech\n" "\t-y - Set text speed (default: 60)\n" "\n" "\t-l - Load config file instead of default\n" #if defined(UNIX) "\t-w[] - Write to config file [~/.scummvmrc]\n" #else "\t-w[] - Write to config file [scummvm.ini]\n" #endif "\t-v - Show version info and exit\n" "\t-h - Display this text and exit\n" "\t-z - Display list of games\n" "\n" "\t-b - Pass number to the boot script (boot param)\n" "\t-d[] - Enable debug output (debug level [1])\n" "\t-u - Dump scripts\n" "\n" "\t--platform= - Specify version of game (amiga,atari-st,macintosh)\n" "\t--multi-midi - Enable combination Adlib and native MIDI\n" "\t--native-mt32 - True Roland MT-32 (disable GM emulation)\n" "\t--fullscreen - Full-screen mode (same as -f)\n" "\t--aspect-ratio - Enable aspect ratio correction\n" #ifndef DISABLE_SCUMM "\t--demo-mode - Start demo mode of Maniac Mansion (Classic version)\n" #endif #ifndef DISABLE_SKY "\t--floppy-intro - Use floppy version intro for Beneath a Steel Sky CD\n" #endif "\n" "The meaning of long options can be inverted by prefixing them with \"no-\",\n" "e.g. \"--no-aspect-ratio\".\n" ; #endif // This contains a pointer to a list of all supported games. const VersionSettings *version_settings = NULL; static const struct GraphicsMode gfx_modes[] = { {"normal", "Normal (no scaling)", GFX_NORMAL}, {"1x", "Normal (no scaling)", GFX_NORMAL}, #ifndef __PALM_OS__ // reduce contant data size {"2x", "2x", GFX_DOUBLESIZE}, {"3x", "3x", GFX_TRIPLESIZE}, {"2xsai", "2xSAI", GFX_2XSAI}, {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X}, {"tv2x", "TV2x", GFX_TV2X}, {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, {"opengl", "OpenGL", GFX_BILINEAR}, #else {"flipping", "Page Flipping", GFX_FLIPPING}, {"dbuffer", "Double Buffer", GFX_DOUBLEBUFFER}, {"wide", "Wide (HiRes+ only)", GFX_WIDE}, #endif {0, 0, 0} }; static const struct Language languages[] = { {"en", "English", EN_USA}, {"de", "German", DE_DEU}, {"fr", "French", FR_FRA}, {"it", "Italian", IT_ITA}, {"pt", "Portuguese", PT_BRA}, {"es", "Spanish", ES_ESP}, {"jp", "Japanese", JA_JPN}, {"zh", "Chinese (Taiwan)", ZH_TWN}, {"kr", "Korean", KO_KOR}, {"gb", "English", EN_GRB}, {"se", "Swedish", SE_SWE}, {"hb", "Hebrew", HB_HEB}, {0, 0, 0} }; static const struct MusicDriver music_drivers[] = { {"auto", "Default", MD_AUTO}, {"null", "No music", MD_NULL}, #ifndef __PALM_OS__ // reduce contant data size {"windows", "Windows MIDI", MD_WINDOWS}, {"seq", "SEQ", MD_SEQ}, {"qt", "QuickTime", MD_QTMUSIC}, {"core", "CoreAudio", MD_COREAUDIO}, {"etude", "Etude", MD_ETUDE}, {"alsa", "ALSA", MD_ALSA}, {"adlib", "Adlib", MD_ADLIB}, {"pcspk", "PC Speaker", MD_PCSPK}, {"pcjr", "IBM PCjr", MD_PCJR}, #else {"ypa1", "Yamaha Pa1", MD_YPA1}, #endif {0, 0, 0} }; static int countVersions(const VersionSettings *v) { int count; for (count = 0; v->filename; v++, count++) ; return count; } GameDetector::GameDetector() { _fullScreen = false; _aspectRatio = false; _master_volume = kDefaultMasterVolume; _music_volume = kDefaultMusicVolume; _sfx_volume = kDefaultSFXVolume; _amiga = false; _platform = 0; _language = 0; #ifndef DISABLE_SCUMM _demo_mode = false; #endif #ifndef DISABLE_SKY _floppyIntro = false; #endif _talkSpeed = 60; _debugMode = 0; _debugLevel = 0; _dumpScripts = 0; _noSubtitles = false; _bootParam = 0; _gameDataPath = 0; _gameTempo = 0; _midi_driver = MD_AUTO; _game.id = 0; _game.features = 0; _multi_midi = false; _native_mt32 = false; _cdrom = 0; _save_slot = 0; _saveconfig = false; _confirmExit = false; #ifndef _WIN32_WCE _gfx_mode = GFX_DOUBLESIZE; #else _gfx_mode = GFX_NORMAL; #endif _default_gfx_mode = true; if (version_settings == NULL) { int totalCount = 0; // Gather & combine the target lists from the modules #ifndef DISABLE_SCUMM const VersionSettings *scummVersions = Engine_SCUMM_targetList(); int scummCount = countVersions(scummVersions); totalCount += scummCount; #endif #ifndef DISABLE_SIMON const VersionSettings *simonVersions = Engine_SIMON_targetList(); int simonCount = countVersions(simonVersions); totalCount += simonCount; #endif #ifndef DISABLE_SKY const VersionSettings *skyVersions = Engine_SKY_targetList(); int skyCount = countVersions(skyVersions); totalCount += skyCount; #endif #ifndef DISABLE_SWORD2 const VersionSettings *sword2Versions = Engine_SWORD2_targetList(); int sword2Count = countVersions(sword2Versions); totalCount += sword2Count; #endif VersionSettings *v = (VersionSettings *)calloc(totalCount + 1, sizeof(VersionSettings)); version_settings = v; #ifndef DISABLE_SCUMM memcpy(v, scummVersions, scummCount * sizeof(VersionSettings)); v += scummCount; #endif #ifndef DISABLE_SIMON memcpy(v, simonVersions, simonCount * sizeof(VersionSettings)); v += simonCount; #endif #ifndef DISABLE_SKY memcpy(v, skyVersions, skyCount * sizeof(VersionSettings)); v += skyCount; #endif #ifndef DISABLE_SWORD2 memcpy(v, sword2Versions, sword2Count * sizeof(VersionSettings)); v += sword2Count; #endif } } #ifdef __PALM_OS__ GameDetector::~GameDetector() { // This is a previously allocated chunck (line 224) // so we need to free it to prevent memory leak VersionSettings *v = (VersionSettings *)version_settings; free(v); } #endif void GameDetector::updateconfig() { const char *val; _amiga = g_config->getBool("amiga", _amiga); _platform = g_config->getInt("platform", _platform); _save_slot = g_config->getInt("save_slot", _save_slot); _cdrom = g_config->getInt("cdrom", _cdrom); if ((val = g_config->get("music_driver"))) if (!parseMusicDriver(val)) { printf("Error in the config file: invalid music_driver.\n"); printf(USAGE_STRING); exit(-1); } _fullScreen = g_config->getBool("fullscreen", _fullScreen); _aspectRatio = g_config->getBool("aspect_ratio", _aspectRatio); if ((val = g_config->get("gfx_mode"))) if ((_gfx_mode = parseGraphicsMode(val)) == -1) { printf("Error in the config file: invalid gfx_mode.\n"); printf(USAGE_STRING); exit(-1); } #ifndef DISABLE_SKY _floppyIntro = g_config->getBool("floppy_intro", _floppyIntro); #endif #ifndef DISABLE_SCUMM _demo_mode = g_config->getBool("demo_mode", _demo_mode); #endif if ((val = g_config->get("language"))) if ((_language = parseLanguage(val)) == -1) { printf("Error in the config file: invalid language.\n"); printf(USAGE_STRING); exit(-1); } _master_volume = g_config->getInt("master_volume", _master_volume); _music_volume = g_config->getInt("music_volume", _music_volume); _noSubtitles = g_config->getBool("nosubtitles", _noSubtitles ? true : false); if ((val = g_config->get("path"))) _gameDataPath = strdup(val); _sfx_volume = g_config->getInt("sfx_volume", _sfx_volume); _debugLevel = g_config->getInt("debuglevel", _debugLevel); if (_debugLevel) _debugMode = true; // We use strtol for the tempo to allow it to be specified in hex. if ((val = g_config->get("tempo"))) _gameTempo = strtol(val, NULL, 0); _talkSpeed = g_config->getInt("talkspeed", _talkSpeed); _confirmExit = g_config->getBool("confirm_exit", _confirmExit ? true : false); _multi_midi = g_config->getBool ("multi_midi", _multi_midi); _native_mt32 = g_config->getBool ("native_mt32", _native_mt32); } void GameDetector::list_games() { const VersionSettings *v = version_settings; const char *config; printf("Game Full Title Config\n" "---------------- ------------------------------------------------------ -------\n"); while (v->filename && v->gamename) { config = (g_config->has_domain(v->filename)) ? "Yes" : ""; printf("%-17s%-56s%s\n", v->filename, v->gamename, config); v++; } } void GameDetector::parseCommandLine(int argc, char **argv) { int i; char *s; char *current_option = NULL; char *option = NULL; char c; bool long_option_value; _save_slot = -1; // Parse the arguments // into a transient "_COMMAND_LINE" config comain. g_config->set_domain ("_COMMAND_LINE"); for (i = argc - 1; i >= 1; i--) { s = argv[i]; if (s[0] == '-') { s++; c = *s++; switch (tolower(c)) { case 'b': HANDLE_OPTION(); _bootParam = atoi(option); break; case 'c': HANDLE_OPTION(); _cdrom = atoi(option); g_config->setInt("cdrom", _cdrom); break; case 'd': HANDLE_OPT_OPTION(); if (option != NULL) _debugLevel = atoi(option); if (_debugLevel) { _debugMode = true; printf("Debuglevel (from command line): %d\n", _debugLevel); } break; case 'e': HANDLE_OPTION(); if (!parseMusicDriver(option)) goto ShowHelpAndExit; g_config->set("music_driver", option); break; case 'f': CHECK_OPTION(); _fullScreen = (c == 'f'); g_config->setBool("fullscreen", _fullScreen); g_config->setBool("fullscreen", _fullScreen, "scummvm"); break; case 'g': HANDLE_OPTION(); _gfx_mode = parseGraphicsMode(option); if (_gfx_mode == -1) goto ShowHelpAndExit; g_config->set("gfx_mode", option); g_config->set("gfx_mode", option, "scummvm"); break; // case 'h': reserved for help // case 'j': reserved for joystick select case 'l': HANDLE_OPTION(); { Config *newconfig = new Config(option, "scummvm"); g_config->merge_config(*newconfig); delete newconfig; updateconfig(); break; } break; case 'm': HANDLE_OPTION(); _music_volume = atoi(option); g_config->setInt("music_volume", _music_volume); break; case 'n': CHECK_OPTION(); _noSubtitles = (c == 'n'); g_config->setBool("nosubtitles", _noSubtitles ? true : false); break; case 'o': HANDLE_OPTION(); _master_volume = atoi(option); g_config->setInt("master_volume", _master_volume); break; case 'p': HANDLE_OPTION(); _gameDataPath = option; g_config->set("path", _gameDataPath); break; case 'q': HANDLE_OPTION(); _language = parseLanguage(option); if (_language == -1) goto ShowHelpAndExit; g_config->set("language", option); break; case 'r': HANDLE_OPTION(); // Ignore -r for now, to ensure backward compatibility. break; case 's': HANDLE_OPTION(); _sfx_volume = atoi(option); g_config->setInt("sfx_volume", _sfx_volume); break; case 't': HANDLE_OPTION(); _gameTempo = strtol(option, 0, 0); g_config->set("tempo", option); break; case 'u': CHECK_OPTION(); _dumpScripts = true; break; case 'v': CHECK_OPTION(); printf("%s\n", gScummVMFullVersion); exit(1); case 'w': _saveconfig = true; g_config->set_writing(true); HANDLE_OPT_OPTION(); if (option != NULL) g_config->set_filename(option); break; case 'x': _save_slot = 0; HANDLE_OPT_OPTION(); if (option != NULL) { _save_slot = atoi(option); g_config->setInt("save_slot", _save_slot); } break; case 'y': HANDLE_OPTION(); _talkSpeed = atoi(option); g_config->setInt("talkspeed", _talkSpeed); break; case 'z': CHECK_OPTION(); list_games(); exit(1); case '-': // Long options. Let the fun begin! if (!strncmp(s, "platform=", 9)) { s += 9; if (!strcmp (s, "amiga")) _platform = 1; else if (!strcmp (s, "atari-st")) _platform = 2; else if (!strcmp (s, "macintosh")) _platform = 3; else goto ShowHelpAndExit; g_config->setInt ("platform", _platform); break; } if (!strncmp(s, "no-", 3)) { long_option_value = false; s += 3; } else long_option_value = true; if (!strcmp (s, "multi-midi")) { _multi_midi = long_option_value; g_config->setBool ("multi_midi", _multi_midi); } else if (!strcmp (s, "native-mt32")) { _native_mt32 = long_option_value; g_config->setBool ("native_mt32", _native_mt32); } else if (!strcmp (s, "aspect-ratio")) { _aspectRatio = long_option_value; g_config->setBool ("aspect_ratio", _aspectRatio); } else if (!strcmp (s, "fullscreen")) { _fullScreen = long_option_value; g_config->setBool("fullscreen", _fullScreen); g_config->setBool("fullscreen", _fullScreen, "scummvm"); #ifndef DISABLE_SCUMM } else if (!strcmp (s, "demo-mode")) { _demo_mode = long_option_value; g_config->setBool ("demo_mode", _demo_mode); #endif #ifndef DISABLE_SKY } else if (!strcmp (s, "floppy-intro")) { _floppyIntro = long_option_value; g_config->setBool ("floppy_intro", _floppyIntro); #endif } else { goto ShowHelpAndExit; } break; default: goto ShowHelpAndExit; } } else { if (i == (argc - 1)) { setGame(s); } else { if (current_option == NULL) current_option = s; else goto ShowHelpAndExit; } } } if (!_gameFileName.isEmpty()) g_config->flush(); return; ShowHelpAndExit: printf(USAGE_STRING); exit(1); } void GameDetector::setGame(const String &name) { _gameFileName = name; g_config->set_domain(name); g_config->rename_domain(name, "game-specific"); g_config->rename_domain("game-specific", name); updateconfig(); // The command line and launcher options // override config file global and game-specific options. g_config->set_domain("_COMMAND_LINE"); updateconfig(); g_config->set_domain("_USER_OVERRIDES"); updateconfig(); g_config->delete_domain("_COMMAND_LINE"); g_config->delete_domain("_USER_OVERRIDES"); g_config->set_domain(name); if (_debugMode) printf("Debuglevel (from config): %d\n", _debugLevel); } int GameDetector::parseGraphicsMode(const char *s) { const GraphicsMode *gm = gfx_modes; while(gm->name) { if (!scumm_stricmp(gm->name, s)) { _default_gfx_mode = false; return gm->id; } gm++; } return -1; } int GameDetector::parseLanguage(const char *s) { const Language *l = languages; while(l->name) { if (!scumm_stricmp(l->name, s)) return l->id; l++; } return -1; } bool GameDetector::isMusicDriverAvailable(int drv) { switch(drv) { case MD_AUTO: case MD_NULL: return true; #ifndef __PALM_OS__ // don't show it on palmos case MD_ADLIB: case MD_PCSPK: case MD_PCJR: return true; #else case MD_YPA1: return true; #endif #if defined(WIN32) && !defined(_WIN32_WCE) case MD_WINDOWS: return true; #endif #if defined(__MORPHOS__) case MD_ETUDE: return true; #endif #if defined(UNIX) && !defined(__BEOS__) && !defined(MACOSX) case MD_SEQ: return true; #endif #if defined(MACOSX) || defined(macintosh) case MD_QTMUSIC: return true; #endif #if defined(MACOSX) case MD_COREAUDIO: return true; #endif #if defined(UNIX) && defined(USE_ALSA) case MD_ALSA: return true; #endif } return false; } const MusicDriver *GameDetector::getMusicDrivers() { return music_drivers; } bool GameDetector::parseMusicDriver(const char *s) { const MusicDriver *md = music_drivers; while (md->name) { if (!scumm_stricmp(md->name, s)) { _midi_driver = md->id; return true; } md++; } return false; } bool GameDetector::detectGame() { const VersionSettings *gnl = version_settings; const char *realGame, *basename; _game.id = 0; _gameText.clear(); realGame = g_config->get("gameid"); if (!realGame) realGame = _gameFileName.c_str(); printf("Looking for %s\n", realGame); do { if (!scumm_stricmp(realGame, gnl->filename)) { _game = *gnl; if ((basename = g_config->get("basename"))) { // FIXME: What is this good for? _game.filename = basename; } _gameText = gnl->gamename; printf("Trying to start game '%s'\n",gnl->gamename); return true; } } while ((++gnl)->filename); printf("Failed game detection\n"); return false; } const ScummVM::String& GameDetector::getGameName() { if (_gameText.isEmpty()) { _gameText = "Unknown game: \""; _gameText += _gameFileName; _gameText += "\""; } return _gameText; } int GameDetector::detectMain() { if (_gameFileName.isEmpty()) { warning("No game was specified..."); return (-1); } if (!detectGame()) { warning("Game detection failed. Using default settings"); _gameText = "Please choose a game"; } /* Use the adlib sound driver if auto mode is selected, * and the game is one of those that want adlib as * default, OR if the game is an older game that doesn't * support anything else anyway. */ if (_midi_driver == MD_AUTO) { if (_game.midi & MDT_PREFER_NATIVE) _midi_driver = getMidiDriverType(); else _midi_driver = MD_ADLIB; } bool nativeMidiDriver = (_midi_driver != MD_NULL && _midi_driver != MD_ADLIB && _midi_driver != MD_PCSPK && _midi_driver != MD_PCJR); if (nativeMidiDriver && !(_game.midi & MDT_NATIVE)) _midi_driver = MD_ADLIB; if (_midi_driver == MD_ADLIB && !(_game.midi & MDT_ADLIB)) _midi_driver = MD_PCJR; if ((_midi_driver == MD_PCSPK || _midi_driver == MD_PCJR) && !(_game.midi & MDT_PCSPK)) _midi_driver = MD_NULL; if (!_gameDataPath) { warning("No path was provided. Assuming the data files are in the current directory"); _gameDataPath = strdup(""); #ifndef __PALM_OS__ // add last slash also in File::fopenNoCase, so this is not needed } else if (_gameDataPath[strlen(_gameDataPath)-1] != '/' #ifdef __MORPHOS__ && _gameDataPath[strlen(_gameDataPath)-1] != ':' #endif && _gameDataPath[strlen(_gameDataPath)-1] != '\\') { char slashless[1024]; /* Append slash to path */ strcpy(slashless, _gameDataPath); // need to allocate 2 extra bytes, one for the "/" and one for the NULL terminator _gameDataPath = (char *)malloc((strlen(slashless) + 2) * sizeof(char)); sprintf(_gameDataPath, "%s/", slashless); #endif } return (0); } OSystem *GameDetector::createSystem() { #if defined(USE_NULL_DRIVER) return OSystem_NULL_create(); #elif defined(__DC__) return OSystem_Dreamcast_create(); #elif defined(X11_BACKEND) return OSystem_X11_create(); #elif defined(__MORPHOS__) return OSystem_MorphOS_create(_game.id, _gfx_mode, _fullScreen); #elif defined(_WIN32_WCE) return OSystem_WINCE3_create(); #elif defined(MACOS_CARBON) return OSystem_MAC_create(_gfx_mode, _fullScreen); #elif defined(__GP32__) // ph0x return OSystem_GP32_create(GFX_NORMAL, true); #elif defined(__PALM_OS__) //chrilith return OSystem_PALMOS_create(_gfx_mode, _fullScreen); #else /* SDL is the default driver for now */ return OSystem_SDL_create(_gfx_mode, _fullScreen, _aspectRatio); #endif } int GameDetector::getMidiDriverType() { if (_midi_driver != MD_AUTO) return _midi_driver; #if defined (WIN32) && !defined(_WIN32_WCE) return MD_WINDOWS; // MD_WINDOWS is default MidiDriver on windows targets #elif defined(MACOSX) return MD_COREAUDIO; #elif defined(__PALM_OS__) // must be before mac return MD_YPA1; #elif defined(macintosh) return MD_QTMUSIC; #elif defined(__MORPHOS__) return MD_ETUDE; #elif defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND) // Always use MIDI emulation via adlib driver on CE and UNIX device // TODO: We should, for the Unix targets, attempt to detect // whether a sequencer is available, and use it instead. return MD_ADLIB; #endif return MD_NULL; } MidiDriver *GameDetector::createMidi() { int drv = getMidiDriverType(); switch(drv) { case MD_NULL: return MidiDriver_NULL_create(); // In the case of Adlib, we won't specify anything. // IMuse is designed to set up its own Adlib driver // if need be, and we only have to specify a native // driver. case MD_ADLIB: return NULL; // Right now PC Speaker and PCjr are handled // outside the MidiDriver architecture, so // don't create anything for now. case MD_PCSPK: case MD_PCJR: return NULL; #if defined(__PALM_OS__) case MD_YPA1: return MidiDriver_YamahaPa1_create(); #endif #if defined(WIN32) && !defined(_WIN32_WCE) case MD_WINDOWS: return MidiDriver_WIN_create(); #endif #if defined(__MORPHOS__) case MD_ETUDE: return MidiDriver_ETUDE_create(); #endif #if defined(UNIX) && !defined(__BEOS__) && !defined(MACOSX) case MD_SEQ: return MidiDriver_SEQ_create(); #endif #if (defined(MACOSX) || defined(macintosh)) && !defined(__PALM_OS__) case MD_QTMUSIC: return MidiDriver_QT_create(); #endif #if defined(MACOSX) case MD_COREAUDIO: return MidiDriver_CORE_create(); #endif #if defined(UNIX) && defined(USE_ALSA) case MD_ALSA: return MidiDriver_ALSA_create(); #endif } error("Invalid midi driver selected"); return NULL; }