/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef GAMEDETECTOR_H #define GAMEDETECTOR_H #include "common/str.h" class OSystem; class MidiDriver; enum { kDefaultMasterVolume = 192, kDefaultSFXVolume = 192, kDefaultMusicVolume = 192 }; enum GameId { GID_SCUMM_FIRST = 1, GID_SCUMM_LAST = GID_SCUMM_FIRST + 99, // Simon the Sorcerer GID_SIMON_FIRST, GID_SIMON_LAST = GID_SIMON_FIRST + 99, // Beneath a Steel Sky GID_SKY_FIRST, GID_SKY_LAST = GID_SKY_FIRST + 99 }; // TODO: the GameFeatures really should be moved to scumm/scumm.h, too // but right now, gameDetector.h still uses GF_ADLIB_DEFAULT, so we can't. enum GameFeatures { // SCUMM features GF_NEW_OPCODES = 1 << 0, GF_AFTER_V6 = 1 << 1, GF_AFTER_V7 = 1 << 2, GF_AFTER_V8 = 1 << 3, GF_USE_KEY = 1 << 4, GF_DRAWOBJ_OTHER_ORDER = 1 << 5, GF_SMALL_HEADER = 1 << 6, GF_SMALL_NAMES = 1 << 7, GF_OLD_BUNDLE = 1 << 8, GF_16COLOR = 1 << 9, GF_OLD256 = 1 << 10, GF_AUDIOTRACKS = 1 << 11, GF_NO_SCALLING = 1 << 12, GF_ADLIB_DEFAULT = 1 << 13, GF_AMIGA = 1 << 14, GF_HUMONGOUS = 1 << 15, GF_NEW_COSTUMES = 1 << 16, GF_HAS_ROOMTABLE = GF_AFTER_V7, GF_USE_ANGLES = GF_AFTER_V7, GF_DEFAULT = GF_USE_KEY, GF_EXTERNAL_CHARSET = GF_SMALL_HEADER }; struct VersionSettings { const char *filename; const char *gamename; byte id, major, middle, minor; uint32 features; char *detectname; }; struct MusicDrivers { const char *name; const char *description; int id; }; struct GraphicsModes { const char *name; const char *description; int id; }; struct Languages { const char *name; const char *description; int id; }; extern const VersionSettings *version_settings; class GameDetector { typedef ScummVM::String String; public: static const MusicDrivers *getMusicDrivers(); static bool isMusicDriverAvailable(int drv); public: GameDetector(); void parseCommandLine(int argc, char **argv); int detectMain(); void setGame(const String &name); const String& getGameName(void); bool _fullScreen; byte _gameId; bool _use_adlib; int _music_volume; int _sfx_volume; int _master_volume; bool _amiga; int _language; uint16 _talkSpeed; uint16 _debugMode; uint16 _debugLevel; bool _dumpScripts; bool _noSubtitles; uint16 _bootParam; char *_gameDataPath; int _gameTempo; int _midi_driver; String _gameFileName; String _gameText; String _gameRealName; uint32 _features; int _gfx_driver; int _gfx_mode; int _cdrom; int _save_slot; bool _saveconfig; public: OSystem *createSystem(); MidiDriver *createMidi(); int parseGraphicsMode(const char *s); void updateconfig(); protected: bool detectGame(void); bool parseMusicDriver(const char *s); int parseLanguage(const char *s); void list_games(); }; #endif