/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef GAMEDETECTOR_H #define GAMEDETECTOR_H #include "common/str.h" class OSystem; class MidiDriver; enum { kDefaultMasterVolume = 192, kDefaultSFXVolume = 192, kDefaultMusicVolume = 192 }; enum GameId { GID_TENTACLE = 1, GID_MONKEY2 = 2, GID_INDY4 = 3, GID_MONKEY = 4, GID_SAMNMAX = 5, GID_MONKEY_EGA = 6, GID_LOOM256 = 7, GID_ZAK256 = 8, GID_INDY3_256 = 9, GID_LOOM = 10, GID_FT = 11, GID_DIG = 12, GID_MONKEY_VGA = 13, GID_CMI = 14, GID_MANIAC = 15, GID_ZAK = 16, //GID_MANIAC64 = 17, //GID_ZAK64 = 18, /* Simon the Sorcerer */ GID_SIMON_FIRST = 20, GID_SIMON_LAST = GID_SIMON_FIRST + 36 }; enum GameFeatures { GF_NEW_OPCODES = 1, GF_AFTER_V6 = 2, GF_AFTER_V7 = 4, GF_HAS_ROOMTABLE = GF_AFTER_V7, GF_USE_KEY = 8, GF_USE_ANGLES = GF_AFTER_V7, GF_DRAWOBJ_OTHER_ORDER = 16, GF_DEFAULT = GF_USE_KEY, GF_SMALL_HEADER = 32, GF_EXTERNAL_CHARSET = GF_SMALL_HEADER, GF_SMALL_NAMES = 64, GF_OLD_BUNDLE = 128, GF_16COLOR = 256, GF_OLD256 = 512, GF_AUDIOTRACKS = 1024, GF_NO_SCALLING = 2048, GF_ADLIB_DEFAULT = 4096, GF_AMIGA = 8192, GF_HUMONGOUS = 16384, GF_AFTER_V8 = 32768, GF_NEW_COSTUMES = 65536 }; struct VersionSettings { const char *filename; const char *gamename; byte id, major, middle, minor; uint32 features; char *detectname; }; struct MusicDrivers { const char *name; const char *description; int id; }; struct GraphicsModes { const char *name; const char *description; int id; }; struct Languages { const char *name; const char *description; int id; }; extern const VersionSettings version_settings[]; class GameDetector { typedef ScummVM::String String; public: static const MusicDrivers *getMusicDrivers(); static bool isMusicDriverAvailable(int drv); public: GameDetector(); void parseCommandLine(int argc, char **argv); int detectMain(); void setGame(const String &name); const String& getGameName(void); bool _fullScreen; byte _gameId; bool _use_adlib; int _music_volume; int _sfx_volume; int _master_volume; bool _amiga; int _language; uint16 _talkSpeed; uint16 _debugMode; uint16 _debugLevel; bool _dumpScripts; bool _noSubtitles; uint16 _bootParam; char *_gameDataPath; int _gameTempo; int _midi_driver; String _gameFileName; String _gameText; String _gameRealName; uint32 _features; int _gfx_driver; int _gfx_mode; int _cdrom; int _save_slot; bool _saveconfig; public: OSystem *createSystem(); MidiDriver *createMidi(); int parseGraphicsMode(const char *s); void updateconfig(); protected: bool detectGame(void); bool parseMusicDriver(const char *s); int parseLanguage(const char *s); void list_games(); }; #endif