/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_GUI_OPTIONS_H #define COMMON_GUI_OPTIONS_H #define GUIO_NONE "\000" #define GUIO_NOSUBTITLES "\001" #define GUIO_NOMUSIC "\002" // GUIO_NOSPEECH is a combination of GUIO_NOSPEECHVOLUME and GUIO_NOSUBTITLES #define GUIO_NOSPEECH "\003" #define GUIO_NOSFX "\004" #define GUIO_NOMIDI "\005" #define GUIO_NOLAUNCHLOAD "\006" #define GUIO_MIDIPCSPK "\007" #define GUIO_MIDICMS "\010" #define GUIO_MIDIPCJR "\011" #define GUIO_MIDIADLIB "\012" #define GUIO_MIDIC64 "\013" #define GUIO_MIDIAMIGA "\014" #define GUIO_MIDIAPPLEIIGS "\015" #define GUIO_MIDITOWNS "\016" #define GUIO_MIDIPC98 "\017" #define GUIO_MIDIMT32 "\020" #define GUIO_MIDIGM "\021" #define GUIO_NOASPECT "\022" #define GUIO_RENDERHERCGREEN "\030" #define GUIO_RENDERHERCAMBER "\031" #define GUIO_RENDERCGA "\032" #define GUIO_RENDEREGA "\033" #define GUIO_RENDERVGA "\034" #define GUIO_RENDERAMIGA "\035" #define GUIO_RENDERFMTOWNS "\036" #define GUIO_RENDERPC9821 "\037" #define GUIO_RENDERPC9801 "\040" #define GUIO_RENDERAPPLE2GS "\041" #define GUIO_RENDERATARIST "\042" #define GUIO_RENDERMACINTOSH "\043" #define GUIO_LINKSPEECHTOSFX "\044" #define GUIO_LINKMUSICTOSFX "\045" #define GUIO_NOSPEECHVOLUME "\046" // Special GUIO flags for the AdvancedDetector's caching of game specific // options. #define GUIO_GAMEOPTIONS1 "\050" #define GUIO_GAMEOPTIONS2 "\051" #define GUIO_GAMEOPTIONS3 "\052" #define GUIO_GAMEOPTIONS4 "\053" #define GUIO_GAMEOPTIONS5 "\054" #define GUIO_GAMEOPTIONS6 "\055" #define GUIO_GAMEOPTIONS7 "\056" #define GUIO_GAMEOPTIONS8 "\057" #define GUIO_GAMEOPTIONS9 "\060" #define GUIO_GAMEOPTIONS10 "\061" #define GUIO_GAMEOPTIONS11 "\062" #define GUIO_GAMEOPTIONS12 "\063" #define GUIO_GAMEOPTIONS13 "\064" #define GUIO_GAMEOPTIONS14 "\065" #define GUIO_GAMEOPTIONS15 "\066" #define GUIO0() (GUIO_NONE) #define GUIO1(a) (a) #define GUIO2(a,b) (a b) #define GUIO3(a,b,c) (a b c) #define GUIO4(a,b,c,d) (a b c d) #define GUIO5(a,b,c,d,e) (a b c d e) #define GUIO6(a,b,c,d,e,f) (a b c d e f) #define GUIO7(a,b,c,d,e,f,g) (a b c d e f g) #define GUIO8(a,b,c,d,e,f,g,h) (a b c d e f g h) #define GUIO9(a,b,c,d,e,f,g,h,i) (a b c d e f g h i) namespace Common { class String; bool checkGameGUIOption(const String &option, const String &str); String parseGameGUIOptions(const String &str); const String getGameGUIOptionsDescription(const String &options); /** * Updates the GUI options of the current config manager * domain, when they differ to the ones passed as * parameter. */ void updateGameGUIOptions(const String &options, const String &langOption); } // End of namespace Common #endif