/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/imageMap.h" namespace Common { void ImageMap::addRectMapArea(const Rect& rect, const String& target) { areas.push_back(MapArea(rect, target)); } void ImageMap::addPolygonMapArea(const Polygon& poly, const String& target) { areas.push_back(MapArea(poly, target)); } MapArea *ImageMap::findMapArea(int16 x, int16 y) { Array::iterator it; for (it = areas.begin(); it != areas.end(); it++) { if (it->contains(x, y)) return it; } return 0; } } // End of namespace Common