/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_INTTYPES_H #define COMMON_INTTYPES_H #if defined(__PLAYSTATION2__) typedef uint8 uint8_t; typedef uint16 uint16_t; typedef uint32 uint32_t; #elif defined(_MSC_VER) || defined (__SYMBIAN32__) typedef signed char int8_t; typedef signed short int16_t; typedef unsigned char uint8_t; typedef unsigned short uint16_t; #if !defined(SDL_COMPILEDVERSION) || (SDL_COMPILEDVERSION < 1210) typedef signed long int32_t; typedef unsigned long uint32_t; #endif #else # include #endif #endif