/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_LOCALIZATION_H #define COMMON_LOCALIZATION_H #include "common/language.h" #include "common/keyboard.h" namespace Common { /** * Get localized equivalents for Y/N buttons of the specified language. In * case there is no specialized keys for the given language it will fall back * to the English keys. * * @param id Language id * @param keyYes Key code for yes * @param keyNo Key code for no */ void getLanguageYesNo(Language id, KeyCode &keyYes, KeyCode &keyNo); /** * Get localized equivalents for Y/N buttons of the current translation * language of the ScummVM GUI. * * @param keyYes Key code for yes * @param keyNo Key code for no */ void getLanguageYesNo(KeyCode &keyYes, KeyCode &keyNo); } // End of namespace Common #endif