/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distri8buted in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * This code is heavily based on the Pluto code base. Copyright below */ /* Tamed Pluto - Heavy-duty persistence for Lua * Copyright (C) 2004 by Ben Sunshine-Hill, and released into the public * domain. People making use of this software as part of an application * are politely requested to email the author at sneftel@gmail.com * with a brief description of the application, primarily to satisfy his * curiosity. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Instrumented by Stefan Reich (info@luaos.net) * for Mobile Lua (http://luaos.net/pages/mobile-lua.php) */ #ifndef LUA_PERISTENCE_UTIL_H #define LUA_PERISTENCE_UTIL_H struct lua_State; #include "lobject.h" typedef TValue *StkId; namespace Lua { #define lua_malloc(luaState, nsize) lua_realloc(luaState, nullptr, 0, nsize) #define lua_reallocv(luaState, block, on, n, e) lua_realloc(luaState, block, (on) * (e), (n) * (e)) #define lua_reallocvector(luaState, vec, oldn, n, T) ((vec) = (T *)(lua_reallocv(luaState, vec, oldn, n, sizeof(T)))) #define lua_newVector(luaState, num, T) ((T *)lua_reallocv(luaState, nullptr, 0, num, sizeof(T))) #define lua_new(luaState,T) (T *)lua_malloc(luaState, sizeof(T)) void *lua_realloc(lua_State *luaState, void *block, size_t osize, size_t nsize); void pushObject(lua_State *luaState, TValue *obj); void pushProto(lua_State *luaState, Proto *proto); void pushUpValue(lua_State *luaState, UpVal *upval); void pushString(lua_State *luaState, TString *str); StkId getObject(lua_State *luaState, int stackpos); void lua_linkObjToGC(lua_State *luaState, GCObject *obj, lu_byte type); #define sizeLclosure(n) ((sizeof(LClosure)) + sizeof(TValue *) * ((n) - 1)) Closure *lua_newLclosure(lua_State *luaState, int numElements, Table *elementTable); void pushClosure(lua_State *luaState, Closure *closure); Proto *createProto(lua_State *luaState); Proto *makeFakeProto(lua_State *L, lu_byte nups); TString *createString(lua_State *luaState, const char *str, size_t len); UpVal *createUpValue(lua_State *luaState, int stackpos); void unboxUpValue(lua_State *luaState); /* Appends one stack to another stack, but the stack is reversed in the process */ size_t appendStackToStack_reverse(lua_State *from, lua_State *to); void correctStack(lua_State *L, TValue *oldstack); void lua_reallocstack(lua_State *L, int newsize); void lua_reallocCallInfo(lua_State *lauState, int newsize); /* Does basically the opposite of luaC_link(). * Right now this function is rather inefficient; it requires traversing the * entire root GC set in order to find one object. If the GC list were doubly * linked this would be much easier, but there's no reason for Lua to have * that. */ void GCUnlink(lua_State *luaState, GCObject *gco); TString *lua_newlstr(lua_State *luaState, const char *str, size_t len); void lua_link(lua_State *luaState, GCObject *o, lu_byte tt); Proto *lua_newproto(lua_State *luaState) ; UpVal *makeUpValue(lua_State *luaState, int stackPos); /** * The GC is not fond of finding upvalues in tables. We get around this * during persistence using a weakly keyed table, so that the GC doesn't * bother to mark them. This won't work in unpersisting, however, since * if we make the values weak they'll be collected (since nothing else * references them). Our solution, during unpersisting, is to represent * upvalues as dummy functions, each with one upvalue. */ void boxUpValue_start(lua_State *luaState); void boxUpValue_finish(lua_State *luaState); } // End of namespace Lua #endif