/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Based on eos' math code #ifndef COMMON_MATH_H #define COMMON_MATH_H #include "common/scummsys.h" #ifndef M_SQRT1_2 #define M_SQRT1_2 0.70710678118654752440 /* 1/sqrt(2) */ #endif #ifndef M_PI #define M_PI 3.14159265358979323846 #endif #ifndef FLT_MIN #define FLT_MIN 1E-37 #endif #ifndef FLT_MAX #define FLT_MAX 1E+37 #endif extern const float sinTable16[8]; extern const float sinTable32[16]; extern const float sinTable64[32]; extern const float sinTable128[64]; extern const float sinTable256[128]; extern const float sinTable512[256]; extern const float sinTable1024[512]; extern const float sinTable2048[1024]; extern const float sinTable4096[2048]; extern const float sinTable8192[4096]; extern const float sinTable16384[8192]; extern const float sinTable32768[16384]; extern const float sinTable65536[32768]; extern const float cosTable16[8]; extern const float cosTable32[16]; extern const float cosTable64[32]; extern const float cosTable128[64]; extern const float cosTable256[128]; extern const float cosTable512[256]; extern const float cosTable1024[512]; extern const float cosTable2048[1024]; extern const float cosTable4096[2048]; extern const float cosTable8192[4096]; extern const float cosTable16384[8192]; extern const float cosTable32768[16384]; extern const float cosTable65536[32768]; namespace Common { /** A complex number. */ struct Complex { float re, im; }; const float *getSineTable(int bits); const float *getCosineTable(int bits); // See http://graphics.stanford.edu/~seander/bithacks.html#IntegerLogLookup static const char LogTable256[256] = { #define LT(n) n, n, n, n, n, n, n, n, n, n, n, n, n, n, n, n -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, LT(4), LT(5), LT(5), LT(6), LT(6), LT(6), LT(6), LT(7), LT(7), LT(7), LT(7), LT(7), LT(7), LT(7), LT(7) }; inline uint32 log2(uint32 v) { register uint32 t, tt; if ((tt = v >> 16)) return (t = tt >> 8) ? 24 + LogTable256[t] : 16 + LogTable256[tt]; else return (t = v >> 8) ? 8 + LogTable256[t] : LogTable256[v]; } inline float rad2deg(float rad) { return rad * 180.0 / M_PI; } inline float deg2rad(float deg) { return deg * M_PI / 180.0; } inline void vector2orientation(float vX, float vY, float &x, float &y, float &z) { x = 0.0; y = rad2deg(acos(vY)); z = 0.0; if (vX < 0) y = 360.0 - y; } } // End of namespace Common #endif // COMMON_MATHS_H