/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef COMMON_MD5_H #define COMMON_MD5_H #include "common/scummsys.h" namespace Common { class ReadStream; bool md5_file(ReadStream &stream, uint8 digest[16], uint32 length = 0); // The following method work similar to the above one, but // instead of computing the binary MD5 digest, it produces // a human readable lowercase hexstring representing the digest. // The md5str parameter must point to a buffer of 32+1 chars. bool md5_file_string(ReadStream &stream, char *md5str, uint32 length = 0); } // End of namespace Common #endif