/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/memorypool.h" #include "common/util.h" namespace Common { static const size_t CHUNK_PAGE_SIZE = 32; void* MemoryPool::allocPage() { void* result = ::malloc(CHUNK_PAGE_SIZE * _chunkSize); _pages.push_back(result); void* current = result; for(size_t i=1; i= page) && (ptr < (char*)page + CHUNK_PAGE_SIZE * _chunkSize); } void MemoryPool::freeUnusedPages() { //std::sort(_pages.begin(), _pages.end()); Array numberOfFreeChunksPerPage; numberOfFreeChunksPerPage.resize(_pages.size()); for(size_t i=0; i