/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "common/mutex.h" #include "common/system.h" namespace Common { Mutex::Mutex() { assert(g_system); _mutex = g_system->createMutex(); } Mutex::~Mutex() { g_system->deleteMutex(_mutex); } void Mutex::lock() { g_system->lockMutex(_mutex); } void Mutex::unlock() { g_system->unlockMutex(_mutex); } #pragma mark - StackLock::StackLock(MutexRef mutex, const char *mutexName) : _mutex(mutex), _mutexName(mutexName) { lock(); } StackLock::StackLock(const Mutex &mutex, const char *mutexName) : _mutex(mutex._mutex), _mutexName(mutexName) { lock(); } StackLock::~StackLock() { unlock(); } void StackLock::lock() { if (_mutexName != nullptr) debug(6, "Locking mutex %s", _mutexName); g_system->lockMutex(_mutex); } void StackLock::unlock() { if (_mutexName != nullptr) debug(6, "Unlocking mutex %s", _mutexName); g_system->unlockMutex(_mutex); } } // End of namespace Common