/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_OSD_MESSAGE_QUEUE_H #define COMMON_OSD_MESSAGE_QUEUE_H #include "common/events.h" #include "common/singleton.h" #include "common/str.h" #include "common/queue.h" #include "common/mutex.h" namespace Common { /** * Queue OSD messages from any thread to be displayed by the graphic thread. */ class OSDMessageQueue : public Singleton, public EventSource { public: OSDMessageQueue(); ~OSDMessageQueue(); void registerEventSource(); enum { kMinimumDelay = 1000 /** < Minimum delay between two OSD messages (in milliseconds) */ }; /** * Add a message to the OSD message queue. */ void addMessage(const char *msg); /** * Common::EventSource interface * * The OSDMessageQueue registers itself as an event source even if it does not * actually produce events as a mean to be polled periodically by the GUI or * engine code. * * The periodical polling is used to update the OSD messages. */ virtual bool pollEvent(Common::Event &event) override; private: Mutex _mutex; Queue _messages; uint32 _lastUpdate; }; } // End of namespace Common #endif