/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/platform.h" #include "common/str.h" namespace Common { const PlatformDescription g_platforms[] = { { "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS }, { "apple2", "apple2", "apple2", "Apple II", kPlatformApple2 }, { "3do", "3do", "3do", "3DO", kPlatform3DO }, { "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn }, { "amiga", "ami", "amiga", "Amiga", kPlatformAmiga }, { "atari8", "atari8", "atari8", "Atari 8-bit", kPlatformAtari8Bit }, { "atari", "atari-st", "st", "Atari ST", kPlatformAtariST }, { "c64", "c64", "c64", "Commodore 64", kPlatformC64 }, { "pc", "dos", "ibm", "DOS", kPlatformDOS }, { "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 }, { "wii", "wii", "wii", "Nintendo Wii", kPlatformWii }, { "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 }, // The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo). // However, on the net many variations can be seen, like "FMTOWNS", // "FM TOWNS", "FmTowns", etc. { "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns }, { "linux", "linux", "linux", "Linux", kPlatformLinux }, { "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh }, { "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine }, { "nes", "nes", "nes", "NES", kPlatformNES }, { "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD }, { "windows", "win", "win", "Windows", kPlatformWindows }, { "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX }, { "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi }, { "ios", "ios", "ios", "Apple iOS", kPlatformIOS }, { "os2", "os2", "os2", "OS/2", kPlatformOS2 }, { "beos", "beos", "beos", "BeOS", kPlatformBeOS }, { "ppc", "ppc", "ppc", "PocketPC", kPlatformPocketPC }, { nullptr, nullptr, nullptr, "Default", kPlatformUnknown } }; Platform parsePlatform(const String &str) { if (str.empty()) return kPlatformUnknown; // Handle some special case separately, for compatibility with old config // files. if (str == "1") return kPlatformAmiga; else if (str == "2") return kPlatformAtariST; else if (str == "3") return kPlatformMacintosh; const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev)) return l->id; } return kPlatformUnknown; } const char *getPlatformCode(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->code; } return nullptr; } const char *getPlatformAbbrev(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->abbrev; } return nullptr; } const char *getPlatformDescription(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->description; } return l->description; } } // End of namespace Common