/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef COMMON_QUEUE_H #define COMMON_QUEUE_H #include "common/scummsys.h" #include "common/list.h" namespace Common { /** * Variable size Queue class, implemented using our Array class. */ template class Queue { protected: List _queue; public: Queue() {} Queue(const List &queueContent) : _queue(queueContent) {} bool empty() const { return _queue.empty(); } void clear() { _queue.clear(); } void push(const T &x) { _queue.push_back(x); } T back() const { return _queue.reverse_begin().operator*(); } T front() const { return _queue.begin().operator*(); } T pop() { T tmp = front(); _queue.pop_front(); return tmp; } int size() const { return _queue.size(); } }; } // End of namespace Common #endif