/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "common/random.h" #include "common/system.h" #include "common/EventRecorder.h" namespace Common { RandomSource::RandomSource(const String &name) { // Use system time as RNG seed. Normally not a good idea, if you are using // a RNG for security purposes, but good enough for our purposes. assert(g_system); uint32 seed = g_system->getMillis(); setSeed(seed); // Register this random source with the event recorder. This might // reset the seed, so call it *after* the initial seed has been set. g_eventRec.registerRandomSource(*this, name); } RandomSource::RandomSource() { // Use system time as RNG seed. Normally not a good idea, if you are using // a RNG for security purposes, but good enough for our purposes. assert(g_system); uint32 seed = g_system->getMillis(); setSeed(seed); } RandomSource::~RandomSource() { // TODO: Unregister with g_eventRec } void RandomSource::setSeed(uint32 seed) { _randSeed = seed; } uint RandomSource::getRandomNumber(uint max) { _randSeed = 0xDEADBF03 * (_randSeed + 1); _randSeed = (_randSeed >> 13) | (_randSeed << 19); return _randSeed % (max + 1); } uint RandomSource::getRandomBit() { _randSeed = 0xDEADBF03 * (_randSeed + 1); _randSeed = (_randSeed >> 13) | (_randSeed << 19); return _randSeed & 1; } uint RandomSource::getRandomNumberRng(uint min, uint max) { return getRandomNumber(max - min) + min; } } // End of namespace Common