/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Based on eos' (I)RDFT code which is in turn // Based upon the (I)RDFT code in FFmpeg // Copyright (c) 2009 Alex Converse #ifndef COMMON_RDFT_H #define COMMON_RDFT_H #include "common/scummsys.h" #include "common/math.h" #include "common/fft.h" namespace Common { /** * (Inverse) Real Discrete Fourier Transform. * * Used in audio: * - QDM2 * * Used in engines: * - scumm */ class RDFT { public: enum TransformType { DFT_R2C, IDFT_C2R, IDFT_R2C, DFT_C2R }; RDFT(int bits, TransformType trans); ~RDFT(); void calc(float *data); private: int _bits; int _inverse; int _signConvention; const float *_tSin; const float *_tCos; FFT *_fft; }; } // End of namespace Common #endif // COMMON_RDFT_H