/* ScummVM - Scumm Interpreter * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef COMMON_RECT_H #define COMMON_RECT_H #include "scummsys.h" namespace ScummVM { /*! @brief simple class for handling both 2D position and size This small class is an helper for position and size values. */ class Point { friend class Rect; private: int32 _x; //!< The horizontal part of the point int32 _y; //!< The vertical part of the point public: Point() : _x(0), _y(0) {}; Point(const Point & p) : _x(p._x), _y(p._y) {}; explicit Point(int32 x, int32 y) : _x(x), _y(y) {}; Point & operator=(const Point & p) { _x = p._x; _y = p._y; return *this; }; bool operator==(const Point & p) const { return _x == p._x && _y == p._y; }; const int32 & getX() const { return _x; }; const int32 & getY() const { return _y; }; int32 & getX() { return _x; }; int32 & getY() { return _y; }; Point operator+(const Point & p) const { return Point(_x + p._x, _y+p._y); }; Point operator-(const Point & p) const { return Point(_x - p._x, _y-p._y); }; Point & operator+=(const Point & p) { _x += p._x; _y += p._y; return *this; }; Point & operator-=(const Point & p) { _x -= p._x; _y -= p._y; return *this; }; bool isOrigin() const { return _x == 0 && _y == 0; }; void set(int32 x, int32 y) { _x = x; _y = y; } }; /*! @brief simple class for handling a rectangular zone. This small class is an helper for rectangles. It is mostly used by the blitter class. */ class Rect { private: Point _topLeft; //!< The point at the top left of the rectangle Point _bottomRight; //!< The point at the bottom right of the rectangle public: Rect() : _topLeft(0, 0), _bottomRight(0,0) {} Rect(int32 x, int32 y) : _topLeft(0, 0), _bottomRight(x, y) {} Rect(int32 x1, int32 y1, int32 x2, int32 y2) : _topLeft(x1, y1), _bottomRight(x2, y2) {} Point size() const { return (_bottomRight - _topLeft); }; int32 width() const { return size()._x; } int32 height() const { return size()._y; } int32 left() const { return _topLeft._x; } int32 right() const { return _bottomRight._x; } int32 top() const { return _topLeft._y; } int32 bottom() const { return _bottomRight._y; } const Point & topLeft() const { return _topLeft; } const Point & bottomRight() const { return _bottomRight; } /*! @brief check if given position is inside the rectangle @param x the horizontal position to check @param y the vertical position to check @return true if the given position is inside the rectangle, false otherwise */ bool isInside(int32 x, int32 y) const { return (_topLeft._x <= x) && (_bottomRight._x > x) && (_topLeft._y <= y) && (_bottomRight._y > y); } /*! @brief check if given point is inside the rectangle @param p the point to check @return true if the given point is inside the rectangle, false otherwise */ bool isInside(const Point & p) const { return (_topLeft._x <= p._x) && (_bottomRight._x > p._x) && (_topLeft._y <= p._y) && (_bottomRight._y > p._y); } bool clip(Rect & r) const; }; }; // End of namespace ScummVM #endif