/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_RENDERMODE_H #define COMMON_RENDERMODE_H #include "common/scummsys.h" namespace Common { class String; /** * List of render modes. It specifies which original graphics mode * to use. Some targets used postprocessing dithering routines for * reducing color depth of final image which let it to be rendered on * such low-level adapters as CGA or Hercules. */ enum RenderMode { kRenderDefault = 0, kRenderVGA = 1, kRenderEGA = 2, kRenderCGA = 3, kRenderHercG = 4, kRenderHercA = 5, kRenderAmiga = 6, kRenderFMTowns = 7, kRenderPC9821 = 8, kRenderPC9801 = 9, kRenderApple2GS = 10, kRenderAtariST = 11, kRenderMacintosh = 12 }; struct RenderModeDescription { const char *code; const char *description; RenderMode id; }; extern const RenderModeDescription g_renderModes[]; /** Convert a string containing a render mode name into a RenderingMode enum value. */ extern RenderMode parseRenderMode(const String &str); extern const char *getRenderModeCode(RenderMode id); extern const char *getRenderModeDescription(RenderMode id); // TODO: Rename the following to something better; also, document it extern String renderMode2GUIO(RenderMode id); // TODO: Rename the following to something better; also, document it extern String allRenderModesGUIOs(); } // End of namespace Common #endif