/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/util.h" #include "common/config-manager.h" #include "common/savefile.h" #include #include namespace Common { const char *SaveFileManager::getSavePath() const { #if defined(PALMOS_MODE) || defined(__PSP__) return SCUMMVM_SAVEPATH; #else const char *dir = NULL; // Try to use game specific savepath from config dir = ConfMan.get("savepath").c_str(); // Work around a bug (#999122) in the original 0.6.1 release of // ScummVM, which would insert a bad savepath value into config files. if (0 == strcmp(dir, "None")) { ConfMan.removeKey("savepath", ConfMan.getActiveDomainName()); ConfMan.flushToDisk(); dir = ConfMan.get("savepath").c_str(); } #ifdef _WIN32_WCE if (dir[0] == 0) dir = ConfMan.get("path").c_str(); #endif assert(dir); return dir; #endif } } // End of namespace Common