/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "common/util.h" #include "common/config-manager.h" #include "common/savefile.h" #include #include #ifdef USE_ZLIB #include #endif const char *SaveFileManager::getSavePath() const { #if defined(__PALM_OS__) return SCUMMVM_SAVEPATH; #else const char *dir = NULL; // Try to use game specific savepath from config dir = ConfMan.get("savepath").c_str(); // Work around a bug (#999122) in the original 0.6.1 release of // ScummVM, which would insert a bad savepath value into config files. if (0 == strcmp(dir, "None")) { ConfMan.removeKey("savepath", ConfMan.getActiveDomain()); ConfMan.flushToDisk(); dir = ConfMan.get("savepath").c_str(); } #ifdef _WIN32_WCE if (dir[0] == 0) dir = ConfMan.get("path").c_str(); #endif assert(dir); return dir; #endif } class StdioSaveFile : public SaveFile { private: FILE *fh; public: StdioSaveFile(const char *filename, bool saveOrLoad) { fh = ::fopen(filename, (saveOrLoad? "wb" : "rb")); } ~StdioSaveFile() { if(fh) ::fclose(fh); } bool isOpen() const { return fh != 0; } uint32 read(void *buf, uint32 cnt) { return ::fread(buf, 1, cnt, fh); } uint32 write(const void *buf, uint32 cnt) { return ::fwrite(buf, 1, cnt, fh); } }; #ifdef USE_ZLIB class GzipSaveFile : public SaveFile { private: gzFile fh; public: GzipSaveFile(const char *filename, bool saveOrLoad) { fh = ::gzopen(filename, (saveOrLoad? "wb" : "rb")); } ~GzipSaveFile() { if(fh) ::gzclose(fh); } bool isOpen() const { return fh != 0; } uint32 read(void *buf, uint32 cnt) { return ::gzread(fh, buf, cnt); } uint32 write(const void *buf, uint32 cnt) { // Due to a "bug" in the zlib headers (or maybe I should say, // a bug in the C++ spec? Whatever ) we have to be a bit // hackish here and remove the const qualifier. // Note that gzwrite's buf param is declared as "const voidp" // which you might think is the same as "const void *" but it // is not - rather it is equal to "void const *" which is the // same as "void *". Hrmpf return ::gzwrite(fh, const_cast(buf), cnt); } }; #endif static void join_paths(const char *filename, const char *directory, char *buf, int bufsize) { buf[bufsize-1] = '\0'; strncpy(buf, directory, bufsize-1); #ifdef WIN32 // Fix for Win98 issue related with game directory pointing to root drive ex. "c:\" if ((buf[0] != 0) && (buf[1] == ':') && (buf[2] == '\\') && (buf[3] == 0)) { buf[2] = 0; } #endif const int dirLen = strlen(buf); if (dirLen > 0) { #ifdef __MORPHOS__ if (buf[dirLen-1] != ':' && buf[dirLen-1] != '/') #endif #if !defined(__GP32__) && !defined(__PALM_OS__) strncat(buf, "/", bufsize-1); // prevent double / #endif } strncat(buf, filename, bufsize-1); } SaveFile *DefaultSaveFileManager::openSavefile(const char *filename, bool saveOrLoad) { char buf[256]; join_paths(filename, getSavePath(), buf, sizeof(buf)); SaveFile *sf = makeSaveFile(buf, saveOrLoad); if (!sf->isOpen()) { delete sf; sf = 0; } return sf; } void DefaultSaveFileManager::listSavefiles(const char * /* prefix */, bool *marks, int num) { memset(marks, true, num * sizeof(bool)); } SaveFile *DefaultSaveFileManager::makeSaveFile(const char *filename, bool saveOrLoad) { #ifdef USE_ZLIB return new GzipSaveFile(filename, saveOrLoad); #else return new StdioSaveFile(filename, saveOrLoad); #endif }