/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "common/savefile.h" #include "common/util.h" uint32 SaveFile::read(void *ptr, uint32 size) { return fread(ptr, 1, size); } byte SaveFile::readByte() { byte b; if (fread(&b, 1, 1) != 1) return 0; return b; } uint16 SaveFile::readUint16LE() { uint16 a = readByte(); uint16 b = readByte(); return a | (b << 8); } uint32 SaveFile::readUint32LE() { uint32 a = readUint16LE(); uint32 b = readUint16LE(); return (b << 16) | a; } uint16 SaveFile::readUint16BE() { uint16 b = readByte(); uint16 a = readByte(); return a | (b << 8); } uint32 SaveFile::readUint32BE() { uint32 b = readUint16BE(); uint32 a = readUint16BE(); return (b << 16) | a; } uint32 SaveFile::write(const void *ptr, uint32 size) { return fwrite(ptr, 1, size); } void SaveFile::writeByte(byte value) { fwrite(&value, 1, 1); } void SaveFile::writeUint16LE(uint16 value) { writeByte((byte)(value & 0xff)); writeByte((byte)(value >> 8)); } void SaveFile::writeUint32LE(uint32 value) { writeUint16LE((uint16)(value & 0xffff)); writeUint16LE((uint16)(value >> 16)); } void SaveFile::writeUint16BE(uint16 value) { writeByte((byte)(value >> 8)); writeByte((byte)(value & 0xff)); } void SaveFile::writeUint32BE(uint32 value) { writeUint16BE((uint16)(value >> 16)); writeUint16BE((uint16)(value & 0xffff)); } SaveFile *SaveFileManager::open_savefile(const char *filename, const char *directory, bool saveOrLoad) { char buf[256]; join_paths(filename, directory, buf, sizeof(buf)); StdioSaveFile *sf = new StdioSaveFile(buf, (saveOrLoad? "wb":"rb")); if (!sf->is_open()) { delete sf; sf = NULL; } return sf; } void SaveFileManager::join_paths(const char *filename, const char *directory, char *buf, int bufsize) { buf[bufsize-1] = '\0'; strncpy(buf, directory, bufsize-1); #ifdef WIN32 // Fix for Win98 issue related with game directory pointing to root drive ex. "c:\" if ((buf[0] != 0) && (buf[1] == ':') && (buf[2] == '\\') && (buf[3] == 0)) { buf[2] = 0; } #endif const int dirLen = strlen(buf); if (dirLen > 0) { #ifdef __MORPHOS__ if (buf[dirLen-1] != ':' && buf[dirLen-1] != '/') #endif #if !defined(__GP32__) && !defined(__PALM_OS__) strncat(buf, "/", bufsize-1); // prevent double / #endif } strncat(buf, filename, bufsize-1); }