/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef COMMON_SAVEFILE_H #define COMMON_SAVEFILE_H #include "stdafx.h" #include "common/scummsys.h" #include "common/stream.h" class SaveFile : public Common::ReadStream, public Common::WriteStream { public: virtual ~SaveFile() {} virtual bool isOpen() const = 0; }; class SaveFileManager { public: virtual ~SaveFileManager() {} /** * Open the file with name filename in the given directory for saving or loading. * @param filename the filename * @param directory the directory * @param saveOrLoad true for saving, false for loading * @return pointer to a SaveFile object */ virtual SaveFile *openSavefile(const char *filename, bool saveOrLoad) = 0; virtual void listSavefiles(const char * /* prefix */, bool *marks, int num) = 0; /** Get the path to the save game directory. */ virtual const char *getSavePath() const; }; class DefaultSaveFileManager : public SaveFileManager { public: virtual SaveFile *openSavefile(const char *filename, bool saveOrLoad); virtual void listSavefiles(const char * /* prefix */, bool *marks, int num); protected: virtual SaveFile *makeSaveFile(const char *filename, bool saveOrLoad); }; #endif