/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef COMMON_SAVEFILE_H #define COMMON_SAVEFILE_H #include "stdafx.h" #include "common/scummsys.h" #include "common/stream.h" /** * A class which allows game engines to load game state data. * That typically means "save games", but also includes things like the * IQ points in Indy3. * * @todo Add error checking abilities. * @todo Change base class to SeekableReadStream; or alternatively, * add a simple 'skip()' method which would allow skipping * a number of bytes in the savefile. */ class InSaveFile : public Common::ReadStream { public: virtual ~InSaveFile() {} }; /** * A class which allows game engines to save game state data. * That typically means "save games", but also includes things like the * IQ points in Indy3. * * @todo Add error checking abilities. */ class OutSaveFile : public Common::WriteStream { public: virtual ~OutSaveFile() {} }; /** * Convenience intermediate class, to be removed. */ class SaveFile : public InSaveFile, public OutSaveFile { public: }; class SaveFileManager { public: virtual ~SaveFileManager() {} /** * Open the file with name filename in the given directory for saving. * @param filename the filename * @return pointer to a SaveFile object, or NULL if an error occured. */ virtual OutSaveFile *openForSaving(const char *filename) = 0; /** * Open the file with name filename in the given directory for loading. * @param filename the filename * @return pointer to a SaveFile object, or NULL if an error occured. */ virtual InSaveFile *openForLoading(const char *filename) = 0; virtual void listSavefiles(const char * /* prefix */, bool *marks, int num) = 0; /** Get the path to the save game directory. */ virtual const char *getSavePath() const; }; class DefaultSaveFileManager : public SaveFileManager { public: virtual OutSaveFile *openForSaving(const char *filename); virtual InSaveFile *openForLoading(const char *filename); virtual void listSavefiles(const char * /* prefix */, bool *marks, int num); protected: SaveFile *makeSaveFile(const char *filename, bool saveOrLoad); }; #endif