/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scummsys.h" #include "scaler.h" /********** 2XSAI Filter *****************/ static uint32 colorMask = 0xF7DEF7DE; static uint32 lowPixelMask = 0x08210821; static uint32 qcolorMask = 0xE79CE79C; static uint32 qlowpixelMask = 0x18631863; static uint32 redblueMask = 0xF81F; static uint32 greenMask = 0x7E0; static const uint16 dotmatrix_565[16] = { 0x01E0, 0x0007, 0x3800, 0x0000, 0x39E7, 0x0000, 0x39E7, 0x0000, 0x3800, 0x0000, 0x01E0, 0x0007, 0x39E7, 0x0000, 0x39E7, 0x0000 }; static const uint16 dotmatrix_555[16] = { 0x00E0, 0x0007, 0x1C00, 0x0000, 0x1CE7, 0x0000, 0x1CE7, 0x0000, 0x1C00, 0x0000, 0x00E0, 0x0007, 0x1CE7, 0x0000, 0x1CE7, 0x0000 }; static const uint16 *dotmatrix; int Init_2xSaI(uint32 BitFormat) { if (BitFormat == 565) { colorMask = 0xF7DEF7DE; lowPixelMask = 0x08210821; qcolorMask = 0xE79CE79C; qlowpixelMask = 0x18631863; redblueMask = 0xF81F; greenMask = 0x7E0; dotmatrix = dotmatrix_565; } else if (BitFormat == 555) { colorMask = 0x7BDE7BDE; lowPixelMask = 0x04210421; qcolorMask = 0x739C739C; qlowpixelMask = 0x0C630C63; redblueMask = 0x7C1F; greenMask = 0x3E0; dotmatrix = dotmatrix_555; } else { return 0; } return 1; } static inline int GetResult1(uint32 A, uint32 B, uint32 C, uint32 D, uint32 /* E */ ) { int x = 0; int y = 0; int r = 0; if (A == C) x += 1; else if (B == C) y += 1; if (A == D) x += 1; else if (B == D) y += 1; if (x <= 1) r += 1; if (y <= 1) r -= 1; return r; } static inline int GetResult2(uint32 A, uint32 B, uint32 C, uint32 D, uint32 /* E */ ) { int x = 0; int y = 0; int r = 0; if (A == C) x += 1; else if (B == C) y += 1; if (A == D) x += 1; else if (B == D) y += 1; if (x <= 1) r -= 1; if (y <= 1) r += 1; return r; } static inline int GetResult(uint32 A, uint32 B, uint32 C, uint32 D) { int x = 0; int y = 0; int r = 0; if (A == C) x += 1; else if (B == C) y += 1; if (A == D) x += 1; else if (B == D) y += 1; if (x <= 1) r += 1; if (y <= 1) r -= 1; return r; } static inline uint32 INTERPOLATE(uint32 A, uint32 B) { if (A != B) { return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask)); } else return A; } static inline uint32 Q_INTERPOLATE(uint32 A, uint32 B, uint32 C, uint32 D) { register uint32 x = ((A & qcolorMask) >> 2) + ((B & qcolorMask) >> 2) + ((C & qcolorMask) >> 2) + ((D & qcolorMask) >> 2); register uint32 y = (A & qlowpixelMask) + (B & qlowpixelMask) + (C & qlowpixelMask) + (D & qlowpixelMask); y = (y >> 2) & qlowpixelMask; return x + y; } #define BLUE_MASK565 0x001F001F #define RED_MASK565 0xF800F800 #define GREEN_MASK565 0x07E007E0 #define BLUE_MASK555 0x001F001F #define RED_MASK555 0x7C007C00 #define GREEN_MASK555 0x03E003E0 void Super2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint16 *bP; uint8 *dP; uint32 inc_bP; { uint32 Nextline = srcPitch >> 1; inc_bP = 1; while (height--) { bP = (uint16 *)srcPtr; dP = (uint8 *)dstPtr; for (uint32 finish = width; finish; finish -= inc_bP) { uint32 color4, color5, color6; uint32 color1, color2, color3; uint32 colorA0, colorA1, colorA2, colorA3, colorB0, colorB1, colorB2, colorB3, colorS1, colorS2; uint32 product1a, product1b, product2a, product2b; //--------------------------------------- B1 B2 // 4 5 6 S2 // 1 2 3 S1 // A1 A2 colorB0 = *(bP - Nextline - 1); colorB1 = *(bP - Nextline); colorB2 = *(bP - Nextline + 1); colorB3 = *(bP - Nextline + 2); color4 = *(bP - 1); color5 = *(bP); color6 = *(bP + 1); colorS2 = *(bP + 2); color1 = *(bP + Nextline - 1); color2 = *(bP + Nextline); color3 = *(bP + Nextline + 1); colorS1 = *(bP + Nextline + 2); colorA0 = *(bP + Nextline + Nextline - 1); colorA1 = *(bP + Nextline + Nextline); colorA2 = *(bP + Nextline + Nextline + 1); colorA3 = *(bP + Nextline + Nextline + 2); //-------------------------------------- if (color2 == color6 && color5 != color3) { product2b = product1b = color2; } else if (color5 == color3 && color2 != color6) { product2b = product1b = color5; } else if (color5 == color3 && color2 == color6) { register int r = 0; r += GetResult(color6, color5, color1, colorA1); r += GetResult(color6, color5, color4, colorB1); r += GetResult(color6, color5, colorA2, colorS1); r += GetResult(color6, color5, colorB2, colorS2); if (r > 0) product2b = product1b = color6; else if (r < 0) product2b = product1b = color5; else { product2b = product1b = INTERPOLATE(color5, color6); } } else { if (color6 == color3 && color3 == colorA1 && color2 != colorA2 && color3 != colorA0) product2b = Q_INTERPOLATE(color3, color3, color3, color2); else if (color5 == color2 && color2 == colorA2 && colorA1 != color3 && color2 != colorA3) product2b = Q_INTERPOLATE(color2, color2, color2, color3); else product2b = INTERPOLATE(color2, color3); if (color6 == color3 && color6 == colorB1 && color5 != colorB2 && color6 != colorB0) product1b = Q_INTERPOLATE(color6, color6, color6, color5); else if (color5 == color2 && color5 == colorB2 && colorB1 != color6 && color5 != colorB3) product1b = Q_INTERPOLATE(color6, color5, color5, color5); else product1b = INTERPOLATE(color5, color6); } if (color5 == color3 && color2 != color6 && color4 == color5 && color5 != colorA2) product2a = INTERPOLATE(color2, color5); else if (color5 == color1 && color6 == color5 && color4 != color2 && color5 != colorA0) product2a = INTERPOLATE(color2, color5); else product2a = color2; if (color2 == color6 && color5 != color3 && color1 == color2 && color2 != colorB2) product1a = INTERPOLATE(color2, color5); else if (color4 == color2 && color3 == color2 && color1 != color5 && color2 != colorB0) product1a = INTERPOLATE(color2, color5); else product1a = color5; #ifdef SCUMM_LITTLE_ENDIAN product1a = product1a | (product1b << 16); product2a = product2a | (product2b << 16); #endif #ifdef SCUMM_BIG_ENDIAN product1a = product1b | (product1a << 16); product2a = product2b | (product2a << 16); #endif *((uint32 *)dP) = product1a; *((uint32 *)(dP + dstPitch)) = product2a; bP += inc_bP; dP += sizeof(uint32); } // end of for ( finish= width etc..) srcPtr += srcPitch; dstPtr += dstPitch * 2; } // while (height--) } } void SuperEagle(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *dP; uint16 *bP; uint32 inc_bP; { inc_bP = 1; uint32 Nextline = srcPitch >> 1; while (height--) { bP = (uint16 *)srcPtr; dP = dstPtr; for (uint32 finish = width; finish; finish -= inc_bP) { uint32 color4, color5, color6; uint32 color1, color2, color3; uint32 colorA1, colorA2, colorB1, colorB2, colorS1, colorS2; uint32 product1a, product1b, product2a, product2b; colorB1 = *(bP - Nextline); colorB2 = *(bP - Nextline + 1); color4 = *(bP - 1); color5 = *(bP); color6 = *(bP + 1); colorS2 = *(bP + 2); color1 = *(bP + Nextline - 1); color2 = *(bP + Nextline); color3 = *(bP + Nextline + 1); colorS1 = *(bP + Nextline + 2); colorA1 = *(bP + Nextline + Nextline); colorA2 = *(bP + Nextline + Nextline + 1); // -------------------------------------- if (color2 == color6 && color5 != color3) { product1b = product2a = color2; if ((color1 == color2) || (color6 == colorB2)) { product1a = INTERPOLATE(color2, color5); product1a = INTERPOLATE(color2, product1a); } else { product1a = INTERPOLATE(color5, color6); } if ((color6 == colorS2) || (color2 == colorA1)) { product2b = INTERPOLATE(color2, color3); product2b = INTERPOLATE(color2, product2b); } else { product2b = INTERPOLATE(color2, color3); } } else if (color5 == color3 && color2 != color6) { product2b = product1a = color5; if ((colorB1 == color5) || (color3 == colorS1)) { product1b = INTERPOLATE(color5, color6); product1b = INTERPOLATE(color5, product1b); } else { product1b = INTERPOLATE(color5, color6); } if ((color3 == colorA2) || (color4 == color5)) { product2a = INTERPOLATE(color5, color2); product2a = INTERPOLATE(color5, product2a); } else { product2a = INTERPOLATE(color2, color3); } } else if (color5 == color3 && color2 == color6) { register int r = 0; r += GetResult(color6, color5, color1, colorA1); r += GetResult(color6, color5, color4, colorB1); r += GetResult(color6, color5, colorA2, colorS1); r += GetResult(color6, color5, colorB2, colorS2); if (r > 0) { product1b = product2a = color2; product1a = product2b = INTERPOLATE(color5, color6); } else if (r < 0) { product2b = product1a = color5; product1b = product2a = INTERPOLATE(color5, color6); } else { product2b = product1a = color5; product1b = product2a = color2; } } else { product2b = product1a = INTERPOLATE(color2, color6); product2b = Q_INTERPOLATE(color3, color3, color3, product2b); product1a = Q_INTERPOLATE(color5, color5, color5, product1a); product2a = product1b = INTERPOLATE(color5, color3); product2a = Q_INTERPOLATE(color2, color2, color2, product2a); product1b = Q_INTERPOLATE(color6, color6, color6, product1b); } #ifdef SCUMM_LITTLE_ENDIAN product1a = product1a | (product1b << 16); product2a = product2a | (product2b << 16); #endif #ifdef SCUMM_BIG_ENDIAN product1a = product1b | (product1a << 16); product2a = product2b | (product2a << 16); #endif *((uint32 *)dP) = product1a; *((uint32 *)(dP + dstPitch)) = product2a; bP += inc_bP; dP += sizeof(uint32); } // end of for ( finish= width etc..) srcPtr += srcPitch; dstPtr += dstPitch * 2; } // endof: while (height--) } } void _2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *dP; uint16 *bP; uint32 inc_bP; { inc_bP = 1; uint32 Nextline = srcPitch >> 1; while (height--) { bP = (uint16 *)srcPtr; dP = dstPtr; for (uint32 finish = width; finish; finish -= inc_bP) { register uint32 colorA, colorB; uint32 colorC, colorD, colorE, colorF, colorG, colorH, colorI, colorJ, colorK, colorL, colorM, colorN, colorO, colorP; uint32 product, product1, product2; //--------------------------------------- // Map of the pixels: I|E F|J // G|A B|K // H|C D|L // M|N O|P colorI = *(bP - Nextline - 1); colorE = *(bP - Nextline); colorF = *(bP - Nextline + 1); colorJ = *(bP - Nextline + 2); colorG = *(bP - 1); colorA = *(bP); colorB = *(bP + 1); colorK = *(bP + 2); colorH = *(bP + Nextline - 1); colorC = *(bP + Nextline); colorD = *(bP + Nextline + 1); colorL = *(bP + Nextline + 2); colorM = *(bP + Nextline + Nextline - 1); colorN = *(bP + Nextline + Nextline); colorO = *(bP + Nextline + Nextline + 1); colorP = *(bP + Nextline + Nextline + 2); if ((colorA == colorD) && (colorB != colorC)) { if (((colorA == colorE) && (colorB == colorL)) || ((colorA == colorC) && (colorA == colorF) && (colorB != colorE) && (colorB == colorJ))) { product = colorA; } else { product = INTERPOLATE(colorA, colorB); } if (((colorA == colorG) && (colorC == colorO)) || ((colorA == colorB) && (colorA == colorH) && (colorG != colorC) && (colorC == colorM))) { product1 = colorA; } else { product1 = INTERPOLATE(colorA, colorC); } product2 = colorA; } else if ((colorB == colorC) && (colorA != colorD)) { if (((colorB == colorF) && (colorA == colorH)) || ((colorB == colorE) && (colorB == colorD) && (colorA != colorF) && (colorA == colorI))) { product = colorB; } else { product = INTERPOLATE(colorA, colorB); } if (((colorC == colorH) && (colorA == colorF)) || ((colorC == colorG) && (colorC == colorD) && (colorA != colorH) && (colorA == colorI))) { product1 = colorC; } else { product1 = INTERPOLATE(colorA, colorC); } product2 = colorB; } else if ((colorA == colorD) && (colorB == colorC)) { if (colorA == colorB) { product = colorA; product1 = colorA; product2 = colorA; } else { register int r = 0; product1 = INTERPOLATE(colorA, colorC); product = INTERPOLATE(colorA, colorB); r += GetResult1(colorA, colorB, colorG, colorE, colorI); r += GetResult2(colorB, colorA, colorK, colorF, colorJ); r += GetResult2(colorB, colorA, colorH, colorN, colorM); r += GetResult1(colorA, colorB, colorL, colorO, colorP); if (r > 0) product2 = colorA; else if (r < 0) product2 = colorB; else { product2 = Q_INTERPOLATE(colorA, colorB, colorC, colorD); } } } else { product2 = Q_INTERPOLATE(colorA, colorB, colorC, colorD); if ((colorA == colorC) && (colorA == colorF) && (colorB != colorE) && (colorB == colorJ)) { product = colorA; } else if ((colorB == colorE) && (colorB == colorD) && (colorA != colorF) && (colorA == colorI)) { product = colorB; } else { product = INTERPOLATE(colorA, colorB); } if ((colorA == colorB) && (colorA == colorH) && (colorG != colorC) && (colorC == colorM)) { product1 = colorA; } else if ((colorC == colorG) && (colorC == colorD) && (colorA != colorH) && (colorA == colorI)) { product1 = colorC; } else { product1 = INTERPOLATE(colorA, colorC); } } #ifdef SCUMM_LITTLE_ENDIAN product = colorA | (product << 16); product1 = product1 | (product2 << 16); #endif #ifdef SCUMM_BIG_ENDIAN product = (colorA << 16) | product; product1 = (product1 << 16) | product2; #endif *((int32 *)dP) = product; *((uint32 *)(dP + dstPitch)) = product1; bP += inc_bP; dP += sizeof(uint32); } // end of for ( finish= width etc..) srcPtr += srcPitch; dstPtr += dstPitch * 2; } // endof: while (height--) } } static uint32 Bilinear(uint32 A, uint32 B, uint32 x) { unsigned long areaA, areaB; unsigned long result; if (A == B) return A; areaB = (x >> 11) & 0x1f; // reduce 16 bit fraction to 5 bits areaA = 0x20 - areaB; A = (A & redblueMask) | ((A & greenMask) << 16); B = (B & redblueMask) | ((B & greenMask) << 16); result = ((areaA * A) + (areaB * B)) >> 5; return (result & redblueMask) | ((result >> 16) & greenMask); } static uint32 Bilinear4(uint32 A, uint32 B, uint32 C, uint32 D, uint32 x, uint32 y) { unsigned long areaA, areaB, areaC, areaD; unsigned long result, xy; x = (x >> 11) & 0x1f; y = (y >> 11) & 0x1f; xy = (x * y) >> 5; A = (A & redblueMask) | ((A & greenMask) << 16); B = (B & redblueMask) | ((B & greenMask) << 16); C = (C & redblueMask) | ((C & greenMask) << 16); D = (D & redblueMask) | ((D & greenMask) << 16); areaA = 0x20 + xy - x - y; areaB = x - xy; areaC = y - xy; areaD = xy; result = ((areaA * A) + (areaB * B) + (areaC * C) + (areaD * D)) >> 5; return (result & redblueMask) | ((result >> 16) & greenMask); } // FIXME: Scale_2xSaI is not used anywhere; however, contrary to the _2xSaI function, // it seems to allow for arbitrary scale factors, not just 2x... hence I leave this in // for now, as that seems to be a very useful feature void Scale_2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, uint32 dstWidth, uint32 dstHeight, int width, int height) { uint8 *dP; uint16 *bP; uint32 w; uint32 h; uint32 dw; uint32 dh; uint32 hfinish; uint32 wfinish; uint32 Nextline = srcPitch >> 1; wfinish = (width - 1) << 16; // convert to fixed point dw = wfinish / (dstWidth - 1); hfinish = (height - 1) << 16; // convert to fixed point dh = hfinish / (dstHeight - 1); for (h = 0; h < hfinish; h += dh) { uint32 y1, y2; y1 = h & 0xffff; // fraction part of fixed point bP = (uint16 *)(srcPtr + ((h >> 16) * srcPitch)); dP = dstPtr; y2 = 0x10000 - y1; w = 0; for (; w < wfinish;) { uint32 A, B, C, D; uint32 E, F, G, H; uint32 I, J, K, L; uint32 x1, x2, a1, f1, f2; uint32 position, product1 = 0; position = w >> 16; A = bP[position]; // current pixel B = bP[position + 1]; // next pixel C = bP[position + Nextline]; D = bP[position + Nextline + 1]; E = bP[position - Nextline]; F = bP[position - Nextline + 1]; G = bP[position - 1]; H = bP[position + Nextline - 1]; I = bP[position + 2]; J = bP[position + Nextline + 2]; K = bP[position + Nextline + Nextline]; L = bP[position + Nextline + Nextline + 1]; x1 = w & 0xffff; // fraction part of fixed point x2 = 0x10000 - x1; /*0 */ if (A == B && C == D && A == C) product1 = A; else /*1 */ if (A == D && B != C) { f1 = (x1 >> 1) + (0x10000 >> 2); f2 = (y1 >> 1) + (0x10000 >> 2); if (y1 <= f1 && A == J && A != E) // close to B { a1 = f1 - y1; product1 = Bilinear(A, B, a1); } else if (y1 >= f1 && A == G && A != L) // close to C { a1 = y1 - f1; product1 = Bilinear(A, C, a1); } else if (x1 >= f2 && A == E && A != J) // close to B { a1 = x1 - f2; product1 = Bilinear(A, B, a1); } else if (x1 <= f2 && A == L && A != G) // close to C { a1 = f2 - x1; product1 = Bilinear(A, C, a1); } else if (y1 >= x1) // close to C { a1 = y1 - x1; product1 = Bilinear(A, C, a1); } else if (y1 <= x1) // close to B { a1 = x1 - y1; product1 = Bilinear(A, B, a1); } } else /*2 */ if (B == C && A != D) { f1 = (x1 >> 1) + (0x10000 >> 2); f2 = (y1 >> 1) + (0x10000 >> 2); if (y2 >= f1 && B == H && B != F) // close to A { a1 = y2 - f1; product1 = Bilinear(B, A, a1); } else if (y2 <= f1 && B == I && B != K) // close to D { a1 = f1 - y2; product1 = Bilinear(B, D, a1); } else if (x2 >= f2 && B == F && B != H) // close to A { a1 = x2 - f2; product1 = Bilinear(B, A, a1); } else if (x2 <= f2 && B == K && B != I) // close to D { a1 = f2 - x2; product1 = Bilinear(B, D, a1); } else if (y2 >= x1) // close to A { a1 = y2 - x1; product1 = Bilinear(B, A, a1); } else if (y2 <= x1) // close to D { a1 = x1 - y2; product1 = Bilinear(B, D, a1); } } /*3 */ else { product1 = Bilinear4(A, B, C, D, x1, y1); } //end First Pixel *(uint32 *)dP = product1; dP += 2; w += dw; } dstPtr += dstPitch; } } void AdvMame2x(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { unsigned int nextlineSrc = srcPitch / sizeof(uint16); uint16 *p = (uint16 *)srcPtr; unsigned int nextlineDst = dstPitch / sizeof(uint16); uint16 *q = (uint16 *)dstPtr; uint16 A, B, C; uint16 D, E, F; uint16 G, H, I; while (height--) { B = *(p - 1 - nextlineSrc); E = *(p - 1); H = *(p - 1 + nextlineSrc); C = *(p - nextlineSrc); F = *(p); I = *(p + nextlineSrc); for (int i = 0; i < width; ++i) { p++; A = B; B = C; C = *(p - nextlineSrc); D = E; E = F; F = *(p); G = H; H = I; I = *(p + nextlineSrc); *(q) = D == B && B != F && D != H ? D : E; *(q + 1) = B == F && B != D && F != H ? F : E; *(q + nextlineDst) = D == H && D != B && H != F ? D : E; *(q + nextlineDst + 1) = H == F && D != H && B != F ? F : E; q += 2; } p += nextlineSrc - width; q += (nextlineDst - width) << 1; } } void AdvMame3x(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { unsigned int nextlineSrc = srcPitch / sizeof(uint16); uint16 *p = (uint16 *)srcPtr; unsigned int nextlineDst = dstPitch / sizeof(uint16); uint16 *q = (uint16 *)dstPtr; uint16 A, B, C; uint16 D, E, F; uint16 G, H, I; while (height--) { B = *(p - 1 - nextlineSrc); E = *(p - 1); H = *(p - 1 + nextlineSrc); C = *(p - nextlineSrc); F = *(p); I = *(p + nextlineSrc); for (int i = 0; i < width; ++i) { p++; A = B; B = C; C = *(p - nextlineSrc); D = E; E = F; F = *(p); G = H; H = I; I = *(p + nextlineSrc); *(q) = D == B && B != F && D != H ? D : E; *(q + 1) = E; *(q + 2) = B == F && B != D && F != H ? F : E; *(q + nextlineDst) = E; *(q + nextlineDst + 1) = E; *(q + nextlineDst + 2) = E; *(q + 2 * nextlineDst) = D == H && D != B && H != F ? D : E; *(q + 2 * nextlineDst + 1) = E; *(q + 2 * nextlineDst + 2) = H == F && D != H && B != F ? F : E; q += 3; } p += nextlineSrc - width; q += (nextlineDst - width) * 3; } } void Normal1x(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { while (height--) { memcpy(dstPtr, srcPtr, 2 * width); srcPtr += srcPitch; dstPtr += dstPitch; } } void Normal2x(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += 4) { uint16 color = *(((uint16 *)srcPtr) + i); *(uint16 *)(r + 0) = color; *(uint16 *)(r + 2) = color; *(uint16 *)(r + 0 + dstPitch) = color; *(uint16 *)(r + 2 + dstPitch) = color; } srcPtr += srcPitch; dstPtr += dstPitch << 1; } } void Normal3x(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; uint32 dstPitch2 = dstPitch * 2; uint32 dstPitch3 = dstPitch * 3; while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += 6) { uint16 color = *(((uint16 *)srcPtr) + i); *(uint16 *)(r + 0) = color; *(uint16 *)(r + 2) = color; *(uint16 *)(r + 4) = color; *(uint16 *)(r + 0 + dstPitch) = color; *(uint16 *)(r + 2 + dstPitch) = color; *(uint16 *)(r + 4 + dstPitch) = color; *(uint16 *)(r + 0 + dstPitch2) = color; *(uint16 *)(r + 2 + dstPitch2) = color; *(uint16 *)(r + 4 + dstPitch2) = color; } srcPtr += srcPitch; dstPtr += dstPitch3; } } void TV2x(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { unsigned int nextlineSrc = srcPitch / sizeof(uint16); uint16 *p = (uint16 *)srcPtr; unsigned int nextlineDst = dstPitch / sizeof(uint16); uint16 *q = (uint16 *)dstPtr; while(height--) { for (int i = 0, j = 0; i < width; ++i, j += 2) { uint16 p1 = *(p + i); uint32 pi; pi = (((p1 & redblueMask) * 7) >> 3) & redblueMask; pi |= (((p1 & greenMask) * 7) >> 3) & greenMask; *(q + j) = p1; *(q + j + 1) = p1; *(q + j + nextlineDst) = (uint16)pi; *(q + j + nextlineDst + 1) = (uint16)pi; } p += nextlineSrc; q += nextlineDst << 1; } } static inline uint16 DOT_16(uint16 c, int j, int i) { return c - ((c >> 2) & *(dotmatrix + ((j & 3) << 2) + (i & 3))); } void DotMatrix(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { unsigned int nextlineSrc = srcPitch / sizeof(uint16); uint16 *p = (uint16 *)srcPtr; unsigned int nextlineDst = dstPitch / sizeof(uint16); uint16 *q = (uint16 *)dstPtr; for (int j = 0, jj = 0; j < height; ++j, jj += 2) { for (int i = 0, ii = 0; i < width; ++i, ii += 2) { uint16 c = *(p + i); *(q + ii) = DOT_16(c, jj, ii); *(q + ii + 1) = DOT_16(c, jj, ii + 1); *(q + ii + nextlineDst) = DOT_16(c, jj + 1, ii); *(q + ii + nextlineDst + 1) = DOT_16(c, jj + 1, ii + 1); } p += nextlineSrc; q += nextlineDst << 1; } }