/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "common/scaler/intern.h" #include "common/util.h" int gBitFormat = 565; // RGB-to-YUV lookup table int RGBtoYUV[65536]; static const uint16 dotmatrix_565[16] = { 0x01E0, 0x0007, 0x3800, 0x0000, 0x39E7, 0x0000, 0x39E7, 0x0000, 0x3800, 0x0000, 0x01E0, 0x0007, 0x39E7, 0x0000, 0x39E7, 0x0000 }; static const uint16 dotmatrix_555[16] = { 0x00E0, 0x0007, 0x1C00, 0x0000, 0x1CE7, 0x0000, 0x1CE7, 0x0000, 0x1C00, 0x0000, 0x00E0, 0x0007, 0x1CE7, 0x0000, 0x1CE7, 0x0000 }; static const uint16 *dotmatrix; static void InitLUT(uint32 BitFormat); void InitScalers(uint32 BitFormat) { if (BitFormat == 565) { dotmatrix = dotmatrix_565; } else if (BitFormat == 555) { dotmatrix = dotmatrix_555; } else { error("Unknown bit format %d\n", BitFormat); } gBitFormat = BitFormat; InitLUT(BitFormat); } void InitLUT(uint32 BitFormat) { int r, g, b; int Y, u, v; int gInc, gShift; if (BitFormat == 565) { gInc = 256 >> 6; gShift = 6 - 3; } else { gInc = 256 >> 5; gShift = 5 - 3; } for (r = 0; r < 256; r += 8) { for (g = 0; g < 256; g += gInc) { for (b = 0; b < 256; b += 8) { Y = (r + g + b) >> 2; u = 128 + ((r - b) >> 2); v = 128 + ((-r + 2 * g -b) >> 3); RGBtoYUV[ (r << (5+gShift)) + (g << gShift) + (b >> 3) ] = (Y << 16) + (u << 8) + v; } } } } /** * Trivial 'scaler' - in fact it doesn't do any scaling but just copies the * source to the destionation. */ void Normal1x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { while (height--) { memcpy(dstPtr, srcPtr, 2 * width); srcPtr += srcPitch; dstPtr += dstPitch; } } /** * Trivial nearest-neighbour 2x scaler. */ void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += 4) { uint16 color = *(((const uint16 *)srcPtr) + i); *(uint16 *)(r + 0) = color; *(uint16 *)(r + 2) = color; *(uint16 *)(r + 0 + dstPitch) = color; *(uint16 *)(r + 2 + dstPitch) = color; } srcPtr += srcPitch; dstPtr += dstPitch << 1; } } /** * Trivial nearest-neighbour 3x scaler. */ void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; uint32 dstPitch2 = dstPitch * 2; uint32 dstPitch3 = dstPitch * 3; while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += 6) { uint16 color = *(((const uint16 *)srcPtr) + i); *(uint16 *)(r + 0) = color; *(uint16 *)(r + 2) = color; *(uint16 *)(r + 4) = color; *(uint16 *)(r + 0 + dstPitch) = color; *(uint16 *)(r + 2 + dstPitch) = color; *(uint16 *)(r + 4 + dstPitch) = color; *(uint16 *)(r + 0 + dstPitch2) = color; *(uint16 *)(r + 2 + dstPitch2) = color; *(uint16 *)(r + 4 + dstPitch2) = color; } srcPtr += srcPitch; dstPtr += dstPitch3; } } /** * The Scale2x filter, also known as AdvMame2x. * See also http://scale2x.sourceforge.net */ void AdvMame2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { const uint32 nextlineSrc = srcPitch / sizeof(uint16); const uint16 *p = (const uint16 *)srcPtr; const uint32 nextlineDst = dstPitch / sizeof(uint16); uint16 *q = (uint16 *)dstPtr; uint16 A, B, C; uint16 D, E, F; uint16 G, H, I; while (height--) { B = *(p - 1 - nextlineSrc); E = *(p - 1); H = *(p - 1 + nextlineSrc); C = *(p - nextlineSrc); F = *(p); I = *(p + nextlineSrc); int tmpWidth = width; while (tmpWidth--) { p++; A = B; B = C; C = *(p - nextlineSrc); D = E; E = F; F = *(p); G = H; H = I; I = *(p + nextlineSrc); *(q + 0) = D == B && B != F && D != H ? D : E; *(q + 1) = B == F && B != D && F != H ? F : E; *(q + nextlineDst + 0) = D == H && D != B && H != F ? D : E; *(q + nextlineDst + 1) = H == F && D != H && B != F ? F : E; q += 2; } p += nextlineSrc - width; q += (nextlineDst - width) << 1; } } /** * The Scale3x filter, also known as AdvMame3x. * See also http://scale2x.sourceforge.net */ void AdvMame3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { const uint32 nextlineSrc = srcPitch / sizeof(uint16); const uint16 *p = (const uint16 *)srcPtr; const uint32 nextlineDst = dstPitch / sizeof(uint16); uint16 *q = (uint16 *)dstPtr; uint16 A, B, C; uint16 D, E, F; uint16 G, H, I; while (height--) { B = *(p - 1 - nextlineSrc); E = *(p - 1); H = *(p - 1 + nextlineSrc); C = *(p - nextlineSrc); F = *(p); I = *(p + nextlineSrc); int tmpWidth = width; while (tmpWidth--) { p++; A = B; B = C; C = *(p - nextlineSrc); D = E; E = F; F = *(p); G = H; H = I; I = *(p + nextlineSrc); *(q) = D == B && B != F && D != H ? D : E; *(q + 1) = E; *(q + 2) = B == F && B != D && F != H ? F : E; *(q + nextlineDst) = E; *(q + nextlineDst + 1) = E; *(q + nextlineDst + 2) = E; *(q + 2 * nextlineDst) = D == H && D != B && H != F ? D : E; *(q + 2 * nextlineDst + 1) = E; *(q + 2 * nextlineDst + 2) = H == F && D != H && B != F ? F : E; q += 3; } p += nextlineSrc - width; q += (nextlineDst - width) * 3; } } template void TV2xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { const uint32 nextlineSrc = srcPitch / sizeof(uint16); const uint16 *p = (const uint16 *)srcPtr; const uint32 nextlineDst = dstPitch / sizeof(uint16); uint16 *q = (uint16 *)dstPtr; while (height--) { for (int i = 0, j = 0; i < width; ++i, j += 2) { uint16 p1 = *(p + i); uint32 pi; pi = (((p1 & redblueMask) * 7) >> 3) & redblueMask; pi |= (((p1 & greenMask) * 7) >> 3) & greenMask; *(q + j) = p1; *(q + j + 1) = p1; *(q + j + nextlineDst) = (uint16)pi; *(q + j + nextlineDst + 1) = (uint16)pi; } p += nextlineSrc; q += nextlineDst << 1; } } MAKE_WRAPPER(TV2x) static inline uint16 DOT_16(uint16 c, int j, int i) { return c - ((c >> 2) & *(dotmatrix + ((j & 3) << 2) + (i & 3))); } // FIXME: This scaler doesn't quite work. Either it needs to know where on the // screen it's drawing, or the dirty rects will have to be adjusted so that // access to the dotmatrix array are made in a consistent way. (Doing that in // a way that also works together with aspect-ratio correction is left as an // exercise for the reader.) void DotMatrix(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { const uint32 nextlineSrc = srcPitch / sizeof(uint16); const uint16 *p = (const uint16 *)srcPtr; const uint32 nextlineDst = dstPitch / sizeof(uint16); uint16 *q = (uint16 *)dstPtr; for (int j = 0, jj = 0; j < height; ++j, jj += 2) { for (int i = 0, ii = 0; i < width; ++i, ii += 2) { uint16 c = *(p + i); *(q + ii) = DOT_16(c, jj, ii); *(q + ii + 1) = DOT_16(c, jj, ii + 1); *(q + ii + nextlineDst) = DOT_16(c, jj + 1, ii); *(q + ii + nextlineDst + 1) = DOT_16(c, jj + 1, ii + 1); } p += nextlineSrc; q += nextlineDst << 1; } }