/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef COMMON_SHAPE_H #define COMMON_SHAPE_H #include "common/scummsys.h" #include "common/util.h" namespace Common { struct Rect; /*! @brief simple class for handling both 2D position and size This small class is an helper for position and size values. */ struct Point { int16 x; //!< The horizontal part of the point int16 y; //!< The vertical part of the point Point() : x(0), y(0) {} Point(const Point &p) : x(p.x), y(p.y) {} explicit Point(int16 x1, int16 y1) : x(x1), y(y1) {} Point & operator=(const Point & p) { x = p.x; y = p.y; return *this; }; bool operator==(const Point & p) const { return x == p.x && y == p.y; }; bool operator!=(const Point & p) const { return x != p.x || y != p.y; }; /** * Return the square of the distance between this point and the point p. * * @param p the other point * @return the distance between this and p */ uint sqrDist(const Point & p) const { int diffx = ABS(p.x - x); if (diffx >= 0x1000) return 0xFFFFFF; int diffy = ABS(p.y - y); if (diffy >= 0x1000) return 0xFFFFFF; return uint(diffx*diffx + diffy*diffy); } }; /*! @brief simple interface that provides common methods for 2D shapes */ struct Shape { virtual ~Shape() {} /*! @brief check if given position is inside this shape @param x the horizontal position to check @param y the vertical position to check @return true if the given position is inside this shape, false otherwise */ virtual bool contains(int16 x, int16 y) const = 0; /*! @brief check if given point is inside this shape @param p the point to check @return true if the given point is inside this shape, false otherwise */ virtual bool contains(const Point &p) const = 0; virtual void moveTo(int16 x, int16 y) = 0; virtual void moveTo(const Point &p) = 0; virtual void translate(int16 dx, int16 dy) = 0; virtual Rect getBoundingRect() const = 0; }; } // end of namespace Common #endif