/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_SINETABLES_H #define COMMON_SINETABLES_H namespace Common { class SineTable { public: /** * Construct a sine table with the specified bit precision * * @param bitPrecision Precision of the table, which must be in range [4, 16] */ SineTable(int bitPrecision); ~SineTable(); /** * Get pointer to table * * This table contains 2^bitPrecision/2 entries. * The layout of this table is as follows: * - Entries 0 up to (excluding) 2^bitPrecision/4: * sin(0) till (excluding) sin(1/2*pi) * - Entries 2^bitPrecision/4 up to (excluding) 2^bitPrecision/2: * sin(pi) till (excluding) sin(3/2*pi) */ const float *getTable() { return _table; } /** * Get pointer to table */ int getPrecision() { return _bitPrecision; } private: float *_table; int _bitPrecision; }; } // End of namespace Common #endif // COMMON_SINETABLES_H