/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef COMMON_STRING_H #define COMMON_STRING_H #include "common/scummsys.h" #include "common/list.h" #include #include namespace Common { /* TODO Add a class ConstString which is a light weight base class of String. It will be immutable, and *not* copy the char pointer it gets when created. Only constructor: ConstString(const char *ptr) Then whenever you now use "const String &" in a parameter, use "const ConstString &" instead (mayhaps make a typedef even). Thus, parameters are passed w/o causing a free/malloc. Then only for permanent storage, when we assign it to a real String object, will a malloc be issued (to this end, make String aware of ConstString ?!? */ class ConstString { friend class String; protected: char *_str; int _len; public: ConstString() : _str(0), _len(0) {} // ConstString(const char *str, int len = -1) : _str((char *)str) { _len = str ? (len >= 0 ? len : strlen(str)) : 0; } virtual ~ConstString() {} bool operator ==(const ConstString &x) const; bool operator ==(const char *x) const; bool operator !=(const ConstString &x) const; bool operator !=(const char *x) const; bool operator <(const ConstString &x) const; bool operator <=(const ConstString &x) const; bool operator >(const ConstString &x) const; bool operator >=(const ConstString &x) const; char operator [](int idx) const { assert(_str && idx >= 0 && idx < _len); return _str[idx]; } const char *c_str() const { return _str; } int size() const { return _len; } bool isEmpty() const { return (_len == 0); } }; class String : public ConstString { protected: int *_refCount; int _capacity; public: String() : _capacity(0) { _refCount = new int(1); } String(const char *str, int len = -1); String(const ConstString &str); String(const String &str); virtual ~String(); String &operator =(const char *str); // TODO - We should use RTTI here - that is, not real C++ RTTI but maybe some magic // constant in each string object. We want to be able to optimize the case when // a real 'String' object is passed to a function as a ConstString obj and then // assigned to a 'String' object. // An alternative would be to add private clone() and cloneMutable methods that // would do the right thing. String &operator =(const String &str); String &operator +=(const char *str); String &operator +=(const String &str); String &operator +=(char c); char operator [](int idx) const { assert(_str && idx >= 0 && idx < _len); return _str[idx]; } char &operator [](int idx) { assert(_str && idx >= 0 && idx < _len); return _str[idx]; } void deleteLastChar(); void deleteChar(int p); void clear(); void insertChar(char c, int p); void toLowercase(); void toUppercase(); protected: void ensureCapacity(int new_len, bool keep_old); void decRefCount(); }; // Some useful additional comparision operators for Strings bool operator == (const char *x, const ConstString &y); bool operator != (const char *x, const ConstString &y); class StringList : public List { public: void push_back(const char *str) { ensureCapacity(_size + 1); _data[_size++] = str; } void push_back(const ConstString &str) { ensureCapacity(_size + 1); _data[_size++] = str; } void push_back(const String &str) { ensureCapacity(_size + 1); _data[_size++] = str; } }; } // End of namespace Common #endif