/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "backends/events/default/default-events.h" #include "backends/fs/fs-factory.h" #include "common/config-manager.h" #include "common/system.h" #include "graphics/colormasks.h" #include "gui/message.h" OSystem *g_system = 0; OSystem::OSystem() { } OSystem::~OSystem() { } bool OSystem::setGraphicsMode(const char *name) { if (!name) return false; // Special case for the 'default' filter if (!scumm_stricmp(name, "normal") || !scumm_stricmp(name, "default")) { return setGraphicsMode(getDefaultGraphicsMode()); } const GraphicsMode *gm = getSupportedGraphicsModes(); while (gm->name) { if (!scumm_stricmp(gm->name, name)) { return setGraphicsMode(gm->id); } gm++; } return false; } OverlayColor OSystem::RGBToColor(uint8 r, uint8 g, uint8 b) { return ::RGBToColor >(r, g, b); } void OSystem::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) { ::colorToRGB >(color, r, g, b); } OverlayColor OSystem::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) { return RGBToColor(r, g, b); } void OSystem::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) { colorToRGB(color, r, g, b); a = 255; } void OSystem::displayMessageOnOSD(const char *msg) { // Display the message for 1.5 seconds GUI::TimedMessageDialog dialog(msg, 1500); dialog.runModal(); } bool OSystem::openCD(int drive) { return false; } bool OSystem::pollCD() { return false; } void OSystem::playCD(int track, int num_loops, int start_frame, int duration) { } void OSystem::stopCD() { } void OSystem::updateCD() { } static Common::EventManager *s_eventManager = 0; Common::EventManager *OSystem::getEventManager() { // FIXME/TODO: Eventually this method should be turned into an abstract one, // to force backends to implement this conciously (even if they // end up returning the default event manager anyway). if (!s_eventManager) s_eventManager = new DefaultEventManager(this); return s_eventManager; } void OSystem::clearScreen() { Graphics::Surface *screen = lockScreen(); memset(screen->pixels, 0, screen->h * screen->pitch); unlockScreen(); } /* FIXME: The config file loading code below needs to be cleaned up. Port specific variants should be pushed into the respective ports. Ideally, the default OSystem::openConfigFileForReading/Writing methods should be removed completely. */ #include "common/file.h" #ifdef __PLAYSTATION2__ #include "backends/platform/ps2/systemps2.h" #endif #ifdef IPHONE #include "backends/platform/iphone/osys_iphone.h" #endif #if defined(UNIX) #define DEFAULT_CONFIG_FILE ".scummvmrc" #else #define DEFAULT_CONFIG_FILE "scummvm.ini" #endif static Common::String getDefaultConfigFileName() { char configFile[MAXPATHLEN]; #if defined(PALMOS_MODE) strcpy(configFile,"/PALM/Programs/ScummVM/" DEFAULT_CONFIG_FILE); #elif defined(IPHONE) strcpy(configFile, OSystem_IPHONE::getConfigPath()); #elif defined(__PLAYSTATION2__) ((OSystem_PS2*)g_system)->makeConfigPath(configFile); #elif defined(__PSP__) strcpy(configFile, "ms0:/" DEFAULT_CONFIG_FILE); #else strcpy(configFile, DEFAULT_CONFIG_FILE); #endif return configFile; } Common::SeekableReadStream *OSystem::openConfigFileForReading() { FilesystemNode file(getDefaultConfigFileName()); return file.openForReading(); } Common::WriteStream *OSystem::openConfigFileForWriting() { #ifdef __DC__ return 0; #else FilesystemNode file(getDefaultConfigFileName()); return file.openForWriting(); #endif }