/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "backends/events/default/default-events.h" #include "backends/fs/fs-factory.h" #include "common/config-manager.h" #include "common/system.h" #include "common/timer.h" #include "common/util.h" #include "graphics/colormasks.h" #include "gui/message.h" #include "sound/mixer.h" OSystem *g_system = 0; OSystem::OSystem() { } OSystem::~OSystem() { } bool OSystem::setGraphicsMode(const char *name) { if (!name) return false; // Special case for the 'default' filter if (!scumm_stricmp(name, "normal") || !scumm_stricmp(name, "default")) { return setGraphicsMode(getDefaultGraphicsMode()); } const GraphicsMode *gm = getSupportedGraphicsModes(); while (gm->name) { if (!scumm_stricmp(gm->name, name)) { return setGraphicsMode(gm->id); } gm++; } return false; } OverlayColor OSystem::RGBToColor(uint8 r, uint8 g, uint8 b) { return ::RGBToColor >(r, g, b); } void OSystem::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) { ::colorToRGB >(color, r, g, b); } OverlayColor OSystem::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) { return RGBToColor(r, g, b); } void OSystem::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) { colorToRGB(color, r, g, b); a = 255; } void OSystem::displayMessageOnOSD(const char *msg) { // Display the message for 1.5 seconds GUI::TimedMessageDialog dialog(msg, 1500); dialog.runModal(); } bool OSystem::openCD(int drive) { return false; } bool OSystem::pollCD() { return false; } void OSystem::playCD(int track, int num_loops, int start_frame, int duration) { } void OSystem::stopCD() { } void OSystem::updateCD() { } static Common::EventManager *s_eventManager = 0; Common::EventManager *OSystem::getEventManager() { // FIXME/TODO: Eventually this method should be turned into an abstract one, // to force backends to implement this conciously (even if they // end up returning the default event manager anyway). if (!s_eventManager) s_eventManager = new DefaultEventManager(this); return s_eventManager; } void OSystem::clearScreen() { Graphics::Surface *screen = lockScreen(); memset(screen->pixels, 0, screen->h * screen->pitch); unlockScreen(); } /* * Include header files needed for the getFilesystemFactory() method. * * TODO: Remove these gradually and move the getFilesystemFactory() implementations * to the respective backends. Then turn it into a pure virtual method of OSystem. */ #if defined(__DS__) #include "backends/fs/ds/ds-fs-factory.h" #elif defined(__GP32__) #include "backends/fs/gp32/gp32-fs-factory.h" #elif defined(PALMOS_MODE) #include "backends/fs/palmos/palmos-fs-factory.h" #elif defined(__PLAYSTATION2__) #include "backends/fs/ps2/ps2-fs-factory.h" #endif FilesystemFactory *OSystem::getFilesystemFactory() { #if defined(__amigaos4__) || defined(__DC__) || defined(__SYMBIAN32__) || defined(UNIX) || defined(WIN32) || defined(__PSP__) // These ports already implement this function, so it should never be called. return 0; #elif defined(__DS__) return &DSFilesystemFactory::instance(); #elif defined(__GP32__) return &GP32FilesystemFactory::instance(); #elif defined(PALMOS_MODE) return &PalmOSFilesystemFactory::instance(); #elif defined(__PLAYSTATION2__) return &Ps2FilesystemFactory::instance(); #else #error Unknown and unsupported backend in OSystem::getFilesystemFactory #endif }