/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "backends/intern.h" #include "base/gameDetector.h" #include "common/config-manager.h" #include "common/system.h" static OSystem *s_system = 0; static OSystem *createSystem() { // Attention: Do not call parseGraphicsMode() here, nor any other function // which needs to access the OSystem instance, else you get stuck in an // endless loop. #if defined(USE_NULL_DRIVER) return OSystem_NULL_create(); #elif defined(__DC__) return OSystem_Dreamcast_create(); #elif defined(X11_BACKEND) return OSystem_X11_create(); #elif defined(__MORPHOS__) return OSystem_MorphOS_create(gfx_mode, ConfMan.getBool("fullscreen")); #elif defined(_WIN32_WCE) return OSystem_WINCE3_create(); #elif defined(__GP32__) // ph0x return OSystem_GP32_create(GFX_NORMAL, true); #elif defined(__PALM_OS__) //chrilith return OSystem_PALMOS_create(); #else /* SDL is the default driver for now */ return OSystem_SDL_create(); #endif } OSystem *OSystem::instance() { if (!s_system) s_system = createSystem(); return s_system; } bool OSystem::setGraphicsMode(const char *name) { if (!name) return false; // Sepcial case for the 'default' filter if (!scumm_stricmp(name, "normal") || !scumm_stricmp(name, "default")) { return setGraphicsMode(getDefaultGraphicsMode()); } const GraphicsMode *gm = getSupportedGraphicsModes(); while (gm->name) { if (!scumm_stricmp(gm->name, name)) { return setGraphicsMode(gm->id); } gm++; } return false; }