/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/text-to-speech.h" #if defined(USE_TTS) namespace Common { TextToSpeechManager::TextToSpeechManager() { _ttsState = new TTSState; _ttsState->_pitch = 0; _ttsState->_volume = 0; _ttsState->_rate = 0; _ttsState->_activeVoice = nullptr; _ttsState->_next = nullptr; } TextToSpeechManager::~TextToSpeechManager() { TTSState *tmp = _ttsState; while (tmp != nullptr) { tmp = _ttsState->_next; for (TTSVoice *i = _ttsState->_availaibleVoices.begin(); i < _ttsState->_availaibleVoices.end(); i++) { free(i->_data); } delete _ttsState; _ttsState = tmp; } } } #endif