/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_TRANSLATION_H #define COMMON_TRANSLATION_H #include "common/array.h" #include "common/fs.h" #include "common/str.h" #include "common/singleton.h" #include "common/str-array.h" #ifdef USE_TRANSLATION namespace Common { class File; enum TranslationIDs { kTranslationAutodetectId = 0, kTranslationBuiltinId = 1000 }; struct TLanguage { const char *name; int id; TLanguage() : name(nullptr), id(0) {} TLanguage(const char *n, int i) : name(n), id(i) {} }; bool operator<(const TLanguage &l, const TLanguage &r); typedef Array TLangArray; struct PoMessageEntry { int msgid; String msgctxt; String msgstr; }; /** * Message translation manager. */ class TranslationManager : public Singleton { public: /** * The constructor detects the system language and sets default * language to English. */ TranslationManager(); ~TranslationManager(); /** * Retrieves the language string to the given id. * * @param id Id of the language * @return the matching string description of the language */ String getLangById(int id) const; /** * Sets the current translation language to the one specified in the * parameter. If the parameter is an empty string, it sets the default * system language. * * @param lang Language to setup. */ void setLanguage(const String &lang); /** * Sets the current translation language to the one specified by the * id parameter. * * @param id The id of the language. */ void setLanguage(int id) { setLanguage(getLangById(id)); } /** * Parses a language string and returns an id instead. * * @param lang Language string * @return id of the language or kTranslationBuiltinId in case the * language could not be found. */ int parseLanguage(const String &lang) const; /** * Returns the translation into the current language of the parameter * message. In case the message isn't found in the translation catalog, * it returns the original untranslated message. */ const char *getTranslation(const char *message) const; /** * Returns the translation into the current language of the parameter * message. In case the message isn't found in the translation catalog, * it returns the original untranslated message. */ String getTranslation(const String &message) const; /** * Returns the translation into the current language of the parameter * message. In case the message isn't found in the translation catalog, * it returns the original untranslated message. * * If a translation is found for the given context it will return that * translation, otherwise it will look for a translation for the same * massage without a context or with a different context. */ const char *getTranslation(const char *message, const char *context) const; /** * Returns the translation into the current language of the parameter * message. In case the message isn't found in the translation catalog, * it returns the original untranslated message. * * If a translation is found for the given context it will return that * translation, otherwise it will look for a translation for the same * massage without a context or with a different context. */ String getTranslation(const String &message, const String &context) const; /** * Returns a list of supported languages. * * @return The list of supported languages in a user readable form. */ const TLangArray getSupportedLanguageNames() const; /** * Returns charset specified by selected translation language */ String getCurrentCharset() const; /** * Returns a pointer to the current charset mapping. This mapping is a * codepage encoding -> unicode mapping and always 256 entries long. * * The MSB of the individual mapped (i.e. unicode) character states * whether the character is required for this charset. If it is set, the * character needs to be present in order to have the text displayed. * This is used in the font loading code to detect whether the font is * able of supporting this language. * * The return value might be 0 in case it's a default ASCII/ISO-8859-1 * map. */ const uint32 *getCharsetMapping() const { return _charmap; } /** * Returns currently selected translation language */ String getCurrentLanguage() const; private: /** * Tries to find the given language or a derivate of it. * * @param lang Language string * @return id of the language or -1 in case no matching language could * be found. */ int32 findMatchingLanguage(const String &lang); /** * Find the translations.dat file. It looks first using the SearchMan and * then if needed using the Themepath. If found it opens the given File * to read the translations.dat file. */ bool openTranslationsFile(File &); /** * Find the translations.dat file in the given directory node. * If found it opens the given File to read the translations.dat file. */ bool openTranslationsFile(const FSNode &node, File &, int depth = -1); /** * Load the list of languages from the translations.dat file */ void loadTranslationsInfoDat(); /** * Load the translation for the given language from the translations.dat file * * @param index of the language in the list of languages */ void loadLanguageDat(int index); /** * Check the header of the given file to make sure it is a valid translations data file. */ bool checkHeader(File &in); StringArray _langs; StringArray _langNames; StringArray _charmaps; StringArray _messageIds; Array _currentTranslationMessages; String _currentCharset; int _currentLang; uint32 _charmapStart; uint32 *_charmap; }; } // End of namespace Common #define TransMan Common::TranslationManager::instance() #define _(str) TransMan.getTranslation(str) #define _c(str, context) TransMan.getTranslation(str, context) #else // !USE_TRANSLATION #define _(str) str #define _c(str, context) str #endif // USE_TRANSLATION #define _s(str) str #define _sc(str, ctxt) str #define DECLARE_TRANSLATION_ADDITIONAL_CONTEXT(str, ctxt) #endif // COMMON_TRANSLATION_H