/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef COMMON_TRANSLATION_H #define COMMON_TRANSLATION_H #include "common/singleton.h" #include "common/str-array.h" #ifdef TERMCONV #include #endif namespace Common { enum TranslationIDs { kTranslationAutodetectId = 0, kTranslationBuiltinId = 1000 }; struct TLanguage { const char *name; int id; TLanguage() { name = 0; id = 0; } TLanguage(const char *n, int i) { name = n; id = i; } }; typedef Array TLangArray; /** * Message translation manager. */ class TranslationManager : public Singleton { private: char _syslang[6]; #ifdef TERMCONV iconv_t _conversion; char* _convmsg; int _sizeconv; bool convert(const char* message); #endif // TERMCONV public: /** * The constructor detects the system language and sets default * language to English. */ TranslationManager(); ~TranslationManager(); const char *getLangById(int id); /** * Sets the current translation language to the one specified in the * parameter. If the parameter is an empty string, it sets the default * system language. */ void setLanguage(const char *); void setLanguage(int id) { setLanguage(getLangById(id)); } int parseLanguage(const String lang); /** * Returns the translation into the current language of the parameter * message. In case the message isn't found in the translation catalog, * it returns the original untranslated message. */ const char* getTranslation(const char* message); /** * Converts the message into the terminal character set (which may be * different than the GUI's "native" one. */ const char* convertTerm(const char* message); const TLangArray getSupportedLanguages() const; }; } // End of namespace Common #define TransMan Common::TranslationManager::instance() #ifdef TRANSLATION #define _(str) TransMan.getTranslation(str) #define _t(str) TransMan.convertTerm(_(str)) #else #define _(str) str #define _t(str) str #endif #define _s(str) str #endif