/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef COMMON_TRANSLATION_H #define COMMON_TRANSLATION_H #include "common/singleton.h" #include "common/str-array.h" #ifdef USE_TERMCONV #include #endif namespace Common { enum TranslationIDs { kTranslationAutodetectId = 0, kTranslationBuiltinId = 1000 }; struct TLanguage { const char *name; int id; TLanguage() { name = 0; id = 0; } TLanguage(const char *n, int i) { name = n; id = i; } }; typedef Array TLangArray; /** * Message translation manager. */ class TranslationManager : public Singleton { private: Common::String _syslang; #ifdef USE_TERMCONV iconv_t _conversion; char *_convmsg; int _sizeconv; bool convert(const char *message); #endif // USE_TERMCONV public: /** * The constructor detects the system language and sets default * language to English. */ TranslationManager(); ~TranslationManager(); /** * Retrieves the language string to the given id. * * @param id Id of the language * @return the matching string description of the language */ const char *getLangById(int id); /** * Sets the current translation language to the one specified in the * parameter. If the parameter is an empty string, it sets the default * system language. * * @param lang Language to setup. */ void setLanguage(const char *lang); /** * Sets the current translation language to the one specified by the * id parameter. * * @param id The id of the language. */ void setLanguage(int id) { setLanguage(getLangById(id)); } /** * Parses a language string and returns an id instead. * * @param lang Language string * @return id of the language or kTranslationBuiltinId in case the * language could not be found. */ int parseLanguage(const String lang); /** * Returns the translation into the current language of the parameter * message. In case the message isn't found in the translation catalog, * it returns the original untranslated message. */ const char *getTranslation(const char *message); /** * Returns the translation into the current language of the parameter * message. In case the message isn't found in the translation catalog, * it returns the original untranslated message. */ String getTranslation(const String &message); /** * Converts the message into the terminal character set (which may be * different than the GUI's "native" one). */ const char *convertTerm(const char *message); /** * Returns a list of supported languages. * * @return The list of supported languages. */ const TLangArray getSupportedLanguages() const; }; } // End of namespace Common #define TransMan Common::TranslationManager::instance() #ifdef USE_TRANSLATION #define _(str) TransMan.getTranslation(str) #define _t(str) TransMan.convertTerm(_(str)) #else #define _(str) str #define _t(str) str #endif #define _s(str) str #endif