/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_UNZIP_H #define COMMON_UNZIP_H #include "common/str.h" namespace Common { class Archive; class FSNode; class SeekableReadStream; /** * This factory method creates an Archive instance corresponding to the content * of the ZIP compressed file with the given name. * * May return 0 in case of a failure. */ Archive *makeZipArchive(const String &name); /** * This factory method creates an Archive instance corresponding to the content * of the ZIP compressed file with the given name. * * May return 0 in case of a failure. */ Archive *makeZipArchive(const FSNode &node); /** * This factory method creates an Archive instance corresponding to the content * of the given ZIP compressed datastream. * This takes ownership of the stream, in particular, it is deleted when the * ZipArchive is deleted. * * May return 0 in case of a failure. In this case stream will still be deleted. */ Archive *makeZipArchive(SeekableReadStream *stream); } // End of namespace Common #endif