/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef COMMON_UNZIP_H #define COMMON_UNZIP_H #ifdef USE_ZLIB #include "common/scummsys.h" #include "common/archive.h" typedef void *unzFile; namespace Common { class ZipArchive : public Archive { void *_zipFile; public: /** * Open the .zip archive with the given file name. */ ZipArchive(const String &name); /** * Open the .zip archive to which the given FSNode refers to. */ ZipArchive(const FSNode &node); /** * Open a .zip file from a stream. This takes ownership of the stream, * in particular, it is closed when the ZipArchive is deleted. */ ZipArchive(SeekableReadStream *stream); ~ZipArchive(); bool isOpen() const; virtual bool hasFile(const String &name); virtual int listMembers(ArchiveMemberList &list); virtual ArchiveMemberPtr getMember(const String &name); virtual SeekableReadStream *openFile(const String &name) const; }; } // End of namespace Common #endif // USE_ZLIB #endif /* _unz_H */