/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "base/engine.h" #include "common/util.h" namespace Common { // // Print hexdump of the data passed in // void hexdump(const byte * data, int len, int bytesPerLine) { assert(1 <= bytesPerLine && bytesPerLine <= 32); int i; byte c; int offset = 0; while (len >= bytesPerLine) { printf("%06x: ", offset); for (i = 0; i < bytesPerLine; i++) { printf("%02x ", data[i]); if (i % 4 == 3) printf(" "); } printf(" |"); for (i = 0; i < bytesPerLine; i++) { c = data[i]; if (c < 32 || c >= 127) c = '.'; printf("%c", c); } printf("|\n"); data += bytesPerLine; len -= bytesPerLine; offset += bytesPerLine; } if (len <= 0) return; printf("%06x: ", offset); for (i = 0; i < bytesPerLine; i++) { if (i < len) printf("%02x ", data[i]); else printf(" "); if (i % 4 == 3) printf(" "); } printf(" |"); for (i = 0; i < len; i++) { c = data[i]; if (c < 32 || c >= 127) c = '.'; printf("%c", c); } for (; i < bytesPerLine; i++) printf(" "); printf("|\n"); } #pragma mark - RandomSource::RandomSource() { // Use system time as RNG seed. Normally not a good idea, if you are using // a RNG for security purposes, but good enough for our purposes. #if defined (__SYMBIAN32__) && defined (__WINS__) uint32 seed = 0; // Symbian produces RT crash on time(0) #else uint32 seed = time(0); #endif setSeed(seed); } void RandomSource::setSeed(uint32 seed) { _randSeed = seed; } uint RandomSource::getRandomNumber(uint max) { _randSeed = 0xDEADBF03 * (_randSeed + 1); _randSeed = (_randSeed >> 13) | (_randSeed << 19); return _randSeed % (max + 1); } uint RandomSource::getRandomNumberRng(uint min, uint max) { return getRandomNumber(max - min) + min; } #pragma mark - const LanguageDescription g_languages[] = { {"en", "English (US)", EN_USA}, {"de", "German", DE_DEU}, {"fr", "French", FR_FRA}, {"it", "Italian", IT_ITA}, {"pt", "Portuguese", PT_BRA}, {"es", "Spanish", ES_ESP}, {"jp", "Japanese", JA_JPN}, {"zh", "Chinese (Taiwan)", ZH_TWN}, {"kr", "Korean", KO_KOR}, {"gb", "English (GB)", EN_GRB}, {"se", "Swedish", SE_SWE}, {"hb", "Hebrew", HB_ISR}, {"ru", "Russian", RU_RUS}, {"cz", "Czech", CZ_CZE}, {"nl", "Dutch", NL_NLD}, {"nb", "Norwegian Bokmål", NB_NOR}, {0, 0, UNK_LANG} }; Language parseLanguage(const String &str) { if (str.isEmpty()) return UNK_LANG; const char *s = str.c_str(); const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (!scumm_stricmp(l->code, s)) return l->id; } return UNK_LANG; } const char *getLanguageCode(Language id) { const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (l->id == id) return l->code; } return 0; } const char *getLanguageDescription(Language id) { const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (l->id == id) return l->description; } return 0; } #pragma mark - const PlatformDescription g_platforms[] = { {"amiga", "ami", "Amiga", kPlatformAmiga}, {"atari", "atari-st", "Atari ST", kPlatformAtariST}, {"c64", "c64", "Commodore 64", kPlatformC64}, // The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo). // However, on the net many variations can be seen, like "FMTOWNS", // "FM TOWNS", "FmTowns", etc. {"fmtowns", "towns", "FM-TOWNS", kPlatformFMTowns}, {"macintosh", "mac", "Macintosh", kPlatformMacintosh}, {"nes", "nes", "NES", kPlatformNES}, {"pc", "dos", "DOS", kPlatformPC}, {"windows", "win", "Windows", kPlatformWindows}, {0, 0, "Default", kPlatformUnknown} }; Platform parsePlatform(const String &str) { if (str.isEmpty()) return kPlatformUnknown; const char *s = str.c_str(); // Handle some special case separately, for compatibility with old config // files. if (!strcmp(s, "1")) return kPlatformAmiga; else if (!strcmp(s, "2")) return kPlatformAtariST; else if (!strcmp(s, "3")) return kPlatformMacintosh; const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (!scumm_stricmp(l->code, s) || !scumm_stricmp(l->code2, s)) return l->id; } return kPlatformUnknown; } const char *getPlatformCode(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->code; } return 0; } const char *getPlatformDescription(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->description; } return l->description; } #pragma mark - const RenderModeDescription g_renderModes[] = { {"hercGreen", "Hercules Green", kRenderHercG}, {"hercAmber", "Hercules Amber", kRenderHercA}, {"cga", "CGA", kRenderCGA}, {"ega", "EGA", kRenderEGA}, {"amiga", "Amiga", kRenderAmiga}, {0, 0, kRenderDefault} }; RenderMode parseRenderMode(const String &str) { if (str.isEmpty()) return kRenderDefault; const char *s = str.c_str(); const RenderModeDescription *l = g_renderModes; for (; l->code; ++l) { if (!scumm_stricmp(l->code, s)) return l->id; } return kRenderDefault; } const char *getRenderModeCode(RenderMode id) { const RenderModeDescription *l = g_renderModes; for (; l->code; ++l) { if (l->id == id) return l->code; } return 0; } const char *getRenderModeDescription(RenderMode id) { const RenderModeDescription *l = g_renderModes; for (; l->code; ++l) { if (l->id == id) return l->description; } return 0; } } // End of namespace Common