/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/util.h" #include "common/system.h" #include "gui/debugger.h" #include "engines/engine.h" #include // For va_list etc. #ifdef _WIN32_WCE // This is required for the debugger attachment extern bool isSmartphone(void); #endif #ifdef __PLAYSTATION2__ // for those replaced fopen/fread/etc functions typedef unsigned long uint64; typedef signed long int64; #include "backends/platform/ps2/fileio.h" #define fprintf ps2_fprintf #define fputs(str, file) ps2_fputs(str, file) #define fflush(a) ps2_fflush(a) #endif #ifdef __DS__ #include "backends/fs/ds/ds-fs.h" void std_fprintf(FILE* handle, const char* fmt, ...); void std_fflush(FILE* handle); #define fprintf(file, fmt, ...) do { char str[128]; sprintf(str, fmt, ##__VA_ARGS__); DS::std_fwrite(str, strlen(str), 1, file); } while(0) #define fputs(str, file) DS::std_fwrite(str, strlen(str), 1, file) #define fflush(file) DS::std_fflush(file) #endif namespace Common { StringTokenizer::StringTokenizer(const String &str, const String &delimiters) : _str(str), _delimiters(delimiters) { reset(); } void StringTokenizer::reset() { _tokenBegin = _tokenEnd = 0; } bool StringTokenizer::empty() const { // Search for the next token's start (i.e. the next non-delimiter character) for (uint i = _tokenEnd; i < _str.size(); i++) { if (!_delimiters.contains(_str[i])) return false; // Found a token so the tokenizer is not empty } // Didn't find any more tokens so the tokenizer is empty return true; } String StringTokenizer::nextToken() { // Seek to next token's start (i.e. jump over the delimiters before next token) for (_tokenBegin = _tokenEnd; _tokenBegin < _str.size() && _delimiters.contains(_str[_tokenBegin]); _tokenBegin++) ; // Seek to the token's end (i.e. jump over the non-delimiters) for (_tokenEnd = _tokenBegin; _tokenEnd < _str.size() && !_delimiters.contains(_str[_tokenEnd]); _tokenEnd++) ; // Return the found token return String(_str.c_str() + _tokenBegin, _tokenEnd - _tokenBegin); } // // Print hexdump of the data passed in // void hexdump(const byte * data, int len, int bytesPerLine, int startOffset) { assert(1 <= bytesPerLine && bytesPerLine <= 32); int i; byte c; int offset = startOffset; while (len >= bytesPerLine) { printf("%06x: ", offset); for (i = 0; i < bytesPerLine; i++) { printf("%02x ", data[i]); if (i % 4 == 3) printf(" "); } printf(" |"); for (i = 0; i < bytesPerLine; i++) { c = data[i]; if (c < 32 || c >= 127) c = '.'; printf("%c", c); } printf("|\n"); data += bytesPerLine; len -= bytesPerLine; offset += bytesPerLine; } if (len <= 0) return; printf("%06x: ", offset); for (i = 0; i < bytesPerLine; i++) { if (i < len) printf("%02x ", data[i]); else printf(" "); if (i % 4 == 3) printf(" "); } printf(" |"); for (i = 0; i < len; i++) { c = data[i]; if (c < 32 || c >= 127) c = '.'; printf("%c", c); } for (; i < bytesPerLine; i++) printf(" "); printf("|\n"); } String tag2string(uint32 tag) { char str[5]; str[0] = (char)(tag >> 24); str[1] = (char)(tag >> 16); str[2] = (char)(tag >> 8); str[3] = (char)tag; str[4] = '\0'; // Replace non-printable chars by dot for (int i = 0; i < 4; ++i) { if (!isprint(str[i])) str[i] = '.'; } return Common::String(str); } #pragma mark - RandomSource::RandomSource() { // Use system time as RNG seed. Normally not a good idea, if you are using // a RNG for security purposes, but good enough for our purposes. assert(g_system); uint32 seed = g_system->getMillis(); setSeed(seed); } void RandomSource::setSeed(uint32 seed) { _randSeed = seed; } uint RandomSource::getRandomNumber(uint max) { _randSeed = 0xDEADBF03 * (_randSeed + 1); _randSeed = (_randSeed >> 13) | (_randSeed << 19); return _randSeed % (max + 1); } uint RandomSource::getRandomBit(void) { _randSeed = 0xDEADBF03 * (_randSeed + 1); _randSeed = (_randSeed >> 13) | (_randSeed << 19); return _randSeed & 1; } uint RandomSource::getRandomNumberRng(uint min, uint max) { return getRandomNumber(max - min) + min; } #pragma mark - const LanguageDescription g_languages[] = { {"zh", "Chinese (Taiwan)", ZH_TWN}, {"cz", "Czech", CZ_CZE}, {"nl", "Dutch", NL_NLD}, {"en", "English", EN_ANY}, // Generic English (when only one game version exist) {"gb", "English (GB)", EN_GRB}, {"us", "English (US)", EN_USA}, {"fr", "French", FR_FRA}, {"de", "German", DE_DEU}, {"gr", "Greek", GR_GRE}, {"hb", "Hebrew", HB_ISR}, {"it", "Italian", IT_ITA}, {"jp", "Japanese", JA_JPN}, {"kr", "Korean", KO_KOR}, {"nb", "Norwegian Bokm\xE5l", NB_NOR}, {"pl", "Polish", PL_POL}, {"br", "Portuguese", PT_BRA}, {"ru", "Russian", RU_RUS}, {"es", "Spanish", ES_ESP}, {"se", "Swedish", SE_SWE}, {"hu", "Hungarian", HU_HUN}, {0, 0, UNK_LANG} }; Language parseLanguage(const String &str) { if (str.empty()) return UNK_LANG; const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (str.equalsIgnoreCase(l->code)) return l->id; } return UNK_LANG; } const char *getLanguageCode(Language id) { const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (l->id == id) return l->code; } return 0; } const char *getLanguageDescription(Language id) { const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (l->id == id) return l->description; } return 0; } #pragma mark - const PlatformDescription g_platforms[] = { {"2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS }, {"3do", "3do", "3do", "3DO", kPlatform3DO}, {"acorn", "acorn", "acorn", "Acorn", kPlatformAcorn}, {"amiga", "ami", "amiga", "Amiga", kPlatformAmiga}, {"atari", "atari-st", "st", "Atari ST", kPlatformAtariST}, {"c64", "c64", "c64", "Commodore 64", kPlatformC64}, {"pc", "dos", "ibm", "DOS", kPlatformPC}, {"pc98", "pc98", "pc98", "PC-98", kPlatformPC98}, {"wii", "wii", "wii", "Nintendo Wii", kPlatformWii}, {"coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3}, // The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo). // However, on the net many variations can be seen, like "FMTOWNS", // "FM TOWNS", "FmTowns", etc. {"fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns}, {"linux", "linux", "linux", "Linux", kPlatformLinux}, {"macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh}, {"pce", "pce", "pce", "PC-Engine", kPlatformPCEngine }, {"nes", "nes", "nes", "NES", kPlatformNES}, {"segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD}, {"windows", "win", "win", "Windows", kPlatformWindows}, {"playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX}, {0, 0, 0, "Default", kPlatformUnknown} }; Platform parsePlatform(const String &str) { if (str.empty()) return kPlatformUnknown; // Handle some special case separately, for compatibility with old config // files. if (str == "1") return kPlatformAmiga; else if (str == "2") return kPlatformAtariST; else if (str == "3") return kPlatformMacintosh; const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev)) return l->id; } return kPlatformUnknown; } const char *getPlatformCode(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->code; } return 0; } const char *getPlatformAbbrev(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->abbrev; } return 0; } const char *getPlatformDescription(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->description; } return l->description; } #pragma mark - const RenderModeDescription g_renderModes[] = { {"hercGreen", "Hercules Green", kRenderHercG}, {"hercAmber", "Hercules Amber", kRenderHercA}, {"cga", "CGA", kRenderCGA}, {"ega", "EGA", kRenderEGA}, {"amiga", "Amiga", kRenderAmiga}, {0, 0, kRenderDefault} }; RenderMode parseRenderMode(const String &str) { if (str.empty()) return kRenderDefault; const RenderModeDescription *l = g_renderModes; for (; l->code; ++l) { if (str.equalsIgnoreCase(l->code)) return l->id; } return kRenderDefault; } const char *getRenderModeCode(RenderMode id) { const RenderModeDescription *l = g_renderModes; for (; l->code; ++l) { if (l->id == id) return l->code; } return 0; } const char *getRenderModeDescription(RenderMode id) { const RenderModeDescription *l = g_renderModes; for (; l->code; ++l) { if (l->id == id) return l->description; } return 0; } const struct GameOpt { uint32 option; const char *desc; } g_gameOptions[] = { { GUIO_NOSUBTITLES, "sndNoSubs" }, { GUIO_NOMUSIC, "sndNoMusic" }, { GUIO_NOSPEECH, "sndNoSpeech" }, { GUIO_NOSFX, "sndNoSFX" }, { GUIO_NOMIDI, "sndNoMIDI" }, { GUIO_NOLAUNCHLOAD, "launchNoLoad" }, { GUIO_NONE, 0 } }; bool checkGameGUIOption(GameGUIOption option, const String &str) { for (int i = 0; g_gameOptions[i].desc; i++) { if (g_gameOptions[i].option & option) { if (str.contains(g_gameOptions[i].desc)) return true; else return false; } } return false; } uint32 parseGameGUIOptions(const String &str) { uint32 res = 0; for (int i = 0; g_gameOptions[i].desc; i++) if (str.contains(g_gameOptions[i].desc)) res |= g_gameOptions[i].option; return res; } String getGameGUIOptionsDescription(uint32 options) { String res = ""; for (int i = 0; g_gameOptions[i].desc; i++) if (options & g_gameOptions[i].option) res += String(g_gameOptions[i].desc) + " "; res.trim(); return res; } } // End of namespace Common #ifndef DISABLE_TEXT_CONSOLE void warning(const char *s, ...) { char buf[STRINGBUFLEN]; va_list va; va_start(va, s); vsnprintf(buf, STRINGBUFLEN, s, va); va_end(va); #if !defined (__SYMBIAN32__) fprintf(stderr, "WARNING: %s!\n", buf); #endif #if defined( USE_WINDBG ) strcat(buf, "\n"); #if defined( _WIN32_WCE ) TCHAR buf_unicode[1024]; MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode)); OutputDebugString(buf_unicode); #else OutputDebugString(buf); #endif #endif } #endif void NORETURN error(const char *s, ...) { char buf_input[STRINGBUFLEN]; char buf_output[STRINGBUFLEN]; va_list va; // Generate the full error message va_start(va, s); vsnprintf(buf_input, STRINGBUFLEN, s, va); va_end(va); // Next, give the active engine (if any) a chance to augment the message if (g_engine) { g_engine->errorString(buf_input, buf_output, STRINGBUFLEN); } else { strncpy(buf_output, buf_input, STRINGBUFLEN); } buf_output[STRINGBUFLEN-3] = '\0'; buf_output[STRINGBUFLEN-2] = '\0'; buf_output[STRINGBUFLEN-1] = '\0'; strcat(buf_output, "!\n"); // Print the error message to stderr #ifndef __PLAYSTATION2__ fputs(buf_output, stderr); #else fprintf(stderr, "%s\n", buf_output); #endif // Unless this error -originated- within the debugger itself, we // now invoke the debugger, if available / supported. if (g_engine) { GUI::Debugger *debugger = g_engine->getDebugger(); #ifdef _WIN32_WCE if (isSmartphone()) debugger = 0; #endif if (debugger && !debugger->isAttached()) { debugger->attach(buf_output); debugger->onFrame(); } } #if defined( USE_WINDBG ) #if defined( _WIN32_WCE ) TCHAR buf_output_unicode[1024]; MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode)); OutputDebugString(buf_output_unicode); #ifndef DEBUG drawError(buf_output); #else int cmon_break_into_the_debugger_if_you_please = *(int *)(buf_output + 1); // bus error printf("%d", cmon_break_into_the_debugger_if_you_please); // don't optimize the int out #endif #else OutputDebugString(buf_output); #endif #endif #ifdef PALMOS_MODE extern void PalmFatalError(const char *err); PalmFatalError(buf_output); #endif #ifdef __SYMBIAN32__ Symbian::FatalError(buf_output); #endif // Finally exit. quit() will terminate the program if g_system is present if (g_system) g_system->quit(); exit(1); }