/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "common/util.h" #include "common/translation.h" #include "common/config-manager.h" #include "common/debug.h" namespace Common { // // Print hexdump of the data passed in // void hexdump(const byte *data, int len, int bytesPerLine, int startOffset) { assert(1 <= bytesPerLine && bytesPerLine <= 32); int i; byte c; int offset = startOffset; while (len >= bytesPerLine) { debugN("%06x: ", offset); for (i = 0; i < bytesPerLine; i++) { debugN("%02x ", data[i]); if (i % 4 == 3) debugN(" "); } debugN(" |"); for (i = 0; i < bytesPerLine; i++) { c = data[i]; if (c < 32 || c >= 127) c = '.'; debugN("%c", c); } debugN("|\n"); data += bytesPerLine; len -= bytesPerLine; offset += bytesPerLine; } if (len <= 0) return; debugN("%06x: ", offset); for (i = 0; i < bytesPerLine; i++) { if (i < len) debugN("%02x ", data[i]); else debugN(" "); if (i % 4 == 3) debugN(" "); } debugN(" |"); for (i = 0; i < len; i++) { c = data[i]; if (c < 32 || c >= 127) c = '.'; debugN("%c", c); } for (; i < bytesPerLine; i++) debugN(" "); debugN("|\n"); } #pragma mark - bool parseBool(const String &val, bool &valAsBool) { if (val.equalsIgnoreCase("true") || val.equalsIgnoreCase("yes") || val.equals("1")) { valAsBool = true; return true; } if (val.equalsIgnoreCase("false") || val.equalsIgnoreCase("no") || val.equals("0")) { valAsBool = false; return true; } return false; } #pragma mark - const LanguageDescription g_languages[] = { { "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA }, { "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN }, { "cz", "cs_CZ", "Czech", CZ_CZE }, { "nl", "nl_NL", "Dutch", NL_NLD }, { "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist) { "gb", "en_GB", "English (GB)", EN_GRB }, { "us", "en_US", "English (US)", EN_USA }, { "fr", "fr_FR", "French", FR_FRA }, { "de", "de_DE", "German", DE_DEU }, { "gr", "el_GR", "Greek", GR_GRE }, { "he", "he_IL", "Hebrew", HE_ISR }, { "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated { "hr", "hr_HR", "Croatian", HR_HRV }, { "hu", "hu_HU", "Hungarian", HU_HUN }, { "it", "it_IT", "Italian", IT_ITA }, { "jp", "ja_JP", "Japanese", JA_JPN }, { "kr", "ko_KR", "Korean", KO_KOR }, { "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale { "pl", "pl_PL", "Polish", PL_POL }, { "br", "pt_BR", "Portuguese", PT_BRA }, { "ru", "ru_RU", "Russian", RU_RUS }, { "es", "es_ES", "Spanish", ES_ESP }, { "se", "sv_SE", "Swedish", SE_SWE }, { 0, 0, 0, UNK_LANG } }; Language parseLanguage(const String &str) { if (str.empty()) return UNK_LANG; const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (str.equalsIgnoreCase(l->code)) return l->id; } return UNK_LANG; } Language parseLanguageFromLocale(const char *locale) { if (!locale || !*locale) return UNK_LANG; const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (!strcmp(l->unixLocale, locale)) return l->id; } return UNK_LANG; } const char *getLanguageCode(Language id) { const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (l->id == id) return l->code; } return 0; } const char *getLanguageLocale(Language id) { const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (l->id == id) return l->unixLocale; } return 0; } const char *getLanguageDescription(Language id) { const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (l->id == id) return l->description; } return 0; } #pragma mark - const PlatformDescription g_platforms[] = { { "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS }, { "3do", "3do", "3do", "3DO", kPlatform3DO }, { "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn }, { "amiga", "ami", "amiga", "Amiga", kPlatformAmiga }, { "atari", "atari-st", "st", "Atari ST", kPlatformAtariST }, { "c64", "c64", "c64", "Commodore 64", kPlatformC64 }, { "pc", "dos", "ibm", "DOS", kPlatformPC }, { "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 }, { "wii", "wii", "wii", "Nintendo Wii", kPlatformWii }, { "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 }, // The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo). // However, on the net many variations can be seen, like "FMTOWNS", // "FM TOWNS", "FmTowns", etc. { "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns }, { "linux", "linux", "linux", "Linux", kPlatformLinux }, { "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh }, { "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine }, { "nes", "nes", "nes", "NES", kPlatformNES }, { "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD }, { "windows", "win", "win", "Windows", kPlatformWindows }, { "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX }, { "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi }, { "ios", "ios", "ios", "Apple iOS", kPlatformIOS }, { 0, 0, 0, "Default", kPlatformUnknown } }; Platform parsePlatform(const String &str) { if (str.empty()) return kPlatformUnknown; // Handle some special case separately, for compatibility with old config // files. if (str == "1") return kPlatformAmiga; else if (str == "2") return kPlatformAtariST; else if (str == "3") return kPlatformMacintosh; const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev)) return l->id; } return kPlatformUnknown; } const char *getPlatformCode(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->code; } return 0; } const char *getPlatformAbbrev(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->abbrev; } return 0; } const char *getPlatformDescription(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->description; } return l->description; } #pragma mark - const RenderModeDescription g_renderModes[] = { // I18N: Hercules is graphics card name { "hercGreen", _s("Hercules Green"), kRenderHercG }, { "hercAmber", _s("Hercules Amber"), kRenderHercA }, { "cga", "CGA", kRenderCGA }, { "ega", "EGA", kRenderEGA }, { "amiga", "Amiga", kRenderAmiga }, {0, 0, kRenderDefault} }; DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Hercules Green", "lowres") DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Hercules Amber", "lowres") RenderMode parseRenderMode(const String &str) { if (str.empty()) return kRenderDefault; const RenderModeDescription *l = g_renderModes; for (; l->code; ++l) { if (str.equalsIgnoreCase(l->code)) return l->id; } return kRenderDefault; } const char *getRenderModeCode(RenderMode id) { const RenderModeDescription *l = g_renderModes; for (; l->code; ++l) { if (l->id == id) return l->code; } return 0; } const char *getRenderModeDescription(RenderMode id) { const RenderModeDescription *l = g_renderModes; for (; l->code; ++l) { if (l->id == id) return l->description; } return 0; } const struct GameOpt { const char *option; const char *desc; } g_gameOptions[] = { { GUIO_NOSUBTITLES, "sndNoSubs" }, { GUIO_NOMUSIC, "sndNoMusic" }, { GUIO_NOSPEECH, "sndNoSpeech" }, { GUIO_NOSFX, "sndNoSFX" }, { GUIO_NOMIDI, "sndNoMIDI" }, { GUIO_NOLAUNCHLOAD, "launchNoLoad" }, { GUIO_MIDIPCSPK, "midiPCSpk" }, { GUIO_MIDICMS, "midiCMS" }, { GUIO_MIDIPCJR, "midiPCJr" }, { GUIO_MIDIADLIB, "midiAdLib" }, { GUIO_MIDIC64, "midiC64" }, { GUIO_MIDIAMIGA, "midiAmiga" }, { GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" }, { GUIO_MIDITOWNS, "midiTowns" }, { GUIO_MIDIPC98, "midiPC98" }, { GUIO_MIDIMT32, "midiMt32" }, { GUIO_MIDIGM, "midiGM" }, { GUIO_NOASPECT, "noAspect" }, { GUIO_EGAUNDITHER, "egaUndither" }, { GUIO_NONE, 0 } }; bool checkGameGUIOption(const String &option, const String &str) { for (int i = 0; g_gameOptions[i].desc; i++) { if (option.contains(g_gameOptions[i].option)) { if (str.contains(g_gameOptions[i].desc)) return true; else return false; } } return false; } bool checkGameGUIOptionLanguage(Language lang, const String &str) { if (!str.contains("lang_")) // If no languages are specified return true; if (str.contains(getGameGUIOptionsDescriptionLanguage(lang))) return true; return false; } const String getGameGUIOptionsDescriptionLanguage(Language lang) { if (lang == UNK_LANG) return ""; return String(String("lang_") + getLanguageDescription(lang)); } String parseGameGUIOptions(const String &str) { Common::String res; for (int i = 0; g_gameOptions[i].desc; i++) if (str.contains(g_gameOptions[i].desc)) res += g_gameOptions[i].option; return res; } const String getGameGUIOptionsDescription(const String &options) { String res; for (int i = 0; g_gameOptions[i].desc; i++) if (options.contains(g_gameOptions[i].option[0])) res += String(g_gameOptions[i].desc) + " "; res.trim(); return res; } void updateGameGUIOptions(const String &options, const String &langOption) { const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption; if ((!options.empty() && !ConfMan.hasKey("guioptions")) || (ConfMan.hasKey("guioptions") && ConfMan.get("guioptions") != newOptionString)) { ConfMan.set("guioptions", newOptionString); ConfMan.flushToDisk(); } } } // End of namespace Common