/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "util.h" // // 8-bit alpha blending routines // #ifndef NEWGUI_256 static int BlendCache[256][256]; #endif // // Find the entry in the given palette which matches the color defined by // the tripel (r,b,g) most closely. // int RGBMatch(byte *palette, int r, int g, int b) { int i, bestidx = 0, besterr = 0xFFFFFF; int error = 0; for (i = 0;i < 256;i++) { byte *pal = palette + (i * 3); int r_diff = r - (int)*pal++; int g_diff = g - (int)*pal++; int b_diff = b - (int)*pal++; r_diff *= r_diff; g_diff *= g_diff; b_diff *= b_diff; error = r_diff + g_diff + b_diff; if (error < besterr) { besterr = error; bestidx = i; } } return bestidx; } // // Blend two 8 bit colors into a third, all colors being defined by palette indices. // int Blend(int src, int dst, byte *palette) { #ifndef NEWGUI_256 int r, g, b; int alpha = 128; // Level of transparency [0-256] byte *srcpal = palette + (dst * 3); byte *dstpal = palette + (src * 3); if (BlendCache[dst][src] > -1) return BlendCache[dst][src]; r = (*srcpal++ * alpha); r += (*dstpal++ * (256 - alpha)); r /= 256; g = (*srcpal++ * alpha); g += (*dstpal++ * (256 - alpha)); g /= 256; b = (*srcpal++ * alpha); b += (*dstpal++ * (256 - alpha)); b /= 256; return (BlendCache[dst][src] = RGBMatch(palette, r , g , b )); #else return 0; #endif } // // Reset the blending cache // void ClearBlendCache(byte *palette, int weight) { #ifndef NEWGUI_256 for (int i = 0; i < 256; i++) for (int j = 0 ; j < 256 ; j++) // BlendCache[i][j] = i; // No alphablending // BlendCache[i][j] = j; // 100% translucent BlendCache[i][j] = -1; // Enable alphablending #endif } // // Print hexdump of the data passed in // void hexdump(const byte * data, int len, int bytes_per_line) { assert(1 <= bytes_per_line && bytes_per_line <= 32); int i; byte c; while (len >= bytes_per_line) { for (i = 0; i < bytes_per_line; i++) printf("%02x ", data[i]); printf(" |"); for (i = 0; i < bytes_per_line; i++) { c = data[i]; if (c < 32 || c >= 127) c = '.'; printf("%c", c); } printf("|\n"); data += bytes_per_line; len -= bytes_per_line; } if (len <= 0) return; for (i = 0; i < len; i++) printf("%02x ", data[i]); for (; i < bytes_per_line; i++) printf(" "); printf(" |"); for (i = 0; i < len; i++) { c = data[i]; if (c < 32 || c >= 127) c = '.'; printf("%c", c); } for (; i < bytes_per_line; i++) printf(" "); printf("|\n"); } RandomSource::RandomSource(uint32 seed) { _randSeed = seed; } void RandomSource::setSeed(uint32 seed) { _randSeed = seed; } uint RandomSource::getRandomNumber(uint max) { /* TODO: my own random number generator */ _randSeed = 0xDEADBF03 * (_randSeed + 1); _randSeed = (_randSeed >> 13) | (_randSeed << 19); return _randSeed % (max + 1); } uint RandomSource::getRandomNumberRng(uint min, uint max) { return getRandomNumber(max - min) + min; }