/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/util.h" #include "common/system.h" #include "common/config-manager.h" namespace Common { // // Print hexdump of the data passed in // void hexdump(const byte * data, int len, int bytesPerLine, int startOffset) { assert(1 <= bytesPerLine && bytesPerLine <= 32); int i; byte c; int offset = startOffset; while (len >= bytesPerLine) { printf("%06x: ", offset); for (i = 0; i < bytesPerLine; i++) { printf("%02x ", data[i]); if (i % 4 == 3) printf(" "); } printf(" |"); for (i = 0; i < bytesPerLine; i++) { c = data[i]; if (c < 32 || c >= 127) c = '.'; printf("%c", c); } printf("|\n"); data += bytesPerLine; len -= bytesPerLine; offset += bytesPerLine; } if (len <= 0) return; printf("%06x: ", offset); for (i = 0; i < bytesPerLine; i++) { if (i < len) printf("%02x ", data[i]); else printf(" "); if (i % 4 == 3) printf(" "); } printf(" |"); for (i = 0; i < len; i++) { c = data[i]; if (c < 32 || c >= 127) c = '.'; printf("%c", c); } for (; i < bytesPerLine; i++) printf(" "); printf("|\n"); } #pragma mark - bool parseBool(const Common::String &val, bool &valAsBool) { if (val.equalsIgnoreCase("true") || val.equalsIgnoreCase("yes") || val.equals("1")) { valAsBool = true; return true; } if (val.equalsIgnoreCase("false") || val.equalsIgnoreCase("no") || val.equals("0")) { valAsBool = false; return true; } return false; } #pragma mark - const LanguageDescription g_languages[] = { {"zh-cn", "Chinese (China)", ZH_CNA}, {"zh", "Chinese (Taiwan)", ZH_TWN}, {"cz", "Czech", CZ_CZE}, {"nl", "Dutch", NL_NLD}, {"en", "English", EN_ANY}, // Generic English (when only one game version exist) {"gb", "English (GB)", EN_GRB}, {"us", "English (US)", EN_USA}, {"fr", "French", FR_FRA}, {"de", "German", DE_DEU}, {"gr", "Greek", GR_GRE}, {"he", "Hebrew", HE_ISR}, {"hb", "Hebrew", HE_ISR}, // Deprecated {"hu", "Hungarian", HU_HUN}, {"it", "Italian", IT_ITA}, {"jp", "Japanese", JA_JPN}, {"kr", "Korean", KO_KOR}, {"nb", "Norwegian Bokm\xE5l", NB_NOR}, {"pl", "Polish", PL_POL}, {"br", "Portuguese", PT_BRA}, {"ru", "Russian", RU_RUS}, {"es", "Spanish", ES_ESP}, {"se", "Swedish", SE_SWE}, {0, 0, UNK_LANG} }; Language parseLanguage(const String &str) { if (str.empty()) return UNK_LANG; const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (str.equalsIgnoreCase(l->code)) return l->id; } return UNK_LANG; } const char *getLanguageCode(Language id) { const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (l->id == id) return l->code; } return 0; } const char *getLanguageDescription(Language id) { const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (l->id == id) return l->description; } return 0; } #pragma mark - const PlatformDescription g_platforms[] = { {"2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS}, {"3do", "3do", "3do", "3DO", kPlatform3DO}, {"acorn", "acorn", "acorn", "Acorn", kPlatformAcorn}, {"amiga", "ami", "amiga", "Amiga", kPlatformAmiga}, {"atari", "atari-st", "st", "Atari ST", kPlatformAtariST}, {"c64", "c64", "c64", "Commodore 64", kPlatformC64}, {"pc", "dos", "ibm", "DOS", kPlatformPC}, {"pc98", "pc98", "pc98", "PC-98", kPlatformPC98}, {"wii", "wii", "wii", "Nintendo Wii", kPlatformWii}, {"coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3}, // The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo). // However, on the net many variations can be seen, like "FMTOWNS", // "FM TOWNS", "FmTowns", etc. {"fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns}, {"linux", "linux", "linux", "Linux", kPlatformLinux}, {"macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh}, {"pce", "pce", "pce", "PC-Engine", kPlatformPCEngine}, {"nes", "nes", "nes", "NES", kPlatformNES}, {"segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD}, {"windows", "win", "win", "Windows", kPlatformWindows}, {"playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX}, {"cdi", "cdi", "cdi", "Phillips CD-i", kPlatformCDi}, {0, 0, 0, "Default", kPlatformUnknown} }; Platform parsePlatform(const String &str) { if (str.empty()) return kPlatformUnknown; // Handle some special case separately, for compatibility with old config // files. if (str == "1") return kPlatformAmiga; else if (str == "2") return kPlatformAtariST; else if (str == "3") return kPlatformMacintosh; const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev)) return l->id; } return kPlatformUnknown; } const char *getPlatformCode(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->code; } return 0; } const char *getPlatformAbbrev(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->abbrev; } return 0; } const char *getPlatformDescription(Platform id) { const PlatformDescription *l = g_platforms; for (; l->code; ++l) { if (l->id == id) return l->description; } return l->description; } #pragma mark - const RenderModeDescription g_renderModes[] = { {"hercGreen", "Hercules Green", kRenderHercG}, {"hercAmber", "Hercules Amber", kRenderHercA}, {"cga", "CGA", kRenderCGA}, {"ega", "EGA", kRenderEGA}, {"amiga", "Amiga", kRenderAmiga}, {0, 0, kRenderDefault} }; RenderMode parseRenderMode(const String &str) { if (str.empty()) return kRenderDefault; const RenderModeDescription *l = g_renderModes; for (; l->code; ++l) { if (str.equalsIgnoreCase(l->code)) return l->id; } return kRenderDefault; } const char *getRenderModeCode(RenderMode id) { const RenderModeDescription *l = g_renderModes; for (; l->code; ++l) { if (l->id == id) return l->code; } return 0; } const char *getRenderModeDescription(RenderMode id) { const RenderModeDescription *l = g_renderModes; for (; l->code; ++l) { if (l->id == id) return l->description; } return 0; } const struct GameOpt { uint32 option; const char *desc; } g_gameOptions[] = { { GUIO_NOSUBTITLES, "sndNoSubs" }, { GUIO_NOMUSIC, "sndNoMusic" }, { GUIO_NOSPEECH, "sndNoSpeech" }, { GUIO_NOSFX, "sndNoSFX" }, { GUIO_NOMIDI, "sndNoMIDI" }, { GUIO_NOLAUNCHLOAD, "launchNoLoad" }, { GUIO_NONE, 0 } }; bool checkGameGUIOption(GameGUIOption option, const String &str) { for (int i = 0; g_gameOptions[i].desc; i++) { if (g_gameOptions[i].option & option) { if (str.contains(g_gameOptions[i].desc)) return true; else return false; } } return false; } uint32 parseGameGUIOptions(const String &str) { uint32 res = 0; for (int i = 0; g_gameOptions[i].desc; i++) if (str.contains(g_gameOptions[i].desc)) res |= g_gameOptions[i].option; return res; } String getGameGUIOptionsDescription(uint32 options) { String res = ""; for (int i = 0; g_gameOptions[i].desc; i++) if (options & g_gameOptions[i].option) res += String(g_gameOptions[i].desc) + " "; res.trim(); return res; } void updateGameGUIOptions(const uint32 options) { if ((options && !ConfMan.hasKey("guioptions")) || (ConfMan.hasKey("guioptions") && options != parseGameGUIOptions(ConfMan.get("guioptions")))) { ConfMan.set("guioptions", getGameGUIOptionsDescription(options)); ConfMan.flushToDisk(); } } } // End of namespace Common