/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef COMMON_UTIL_H #define COMMON_UTIL_H #include "common/scummsys.h" #include "common/str.h" #include "common/array.h" #ifdef MIN #undef MIN #endif #ifdef MAX #undef MAX #endif template inline T ABS (T x) { return (x>=0) ? x : -x; } template inline T MIN (T a, T b) { return (a inline T MAX (T a, T b) { return (a>b) ? a : b; } template inline T CLIP (T v, T amin, T amax) { if (v < amin) return amin; else if (v > amax) return amax; else return v; } /** * Template method which swaps the vaulues of its two parameters. */ template inline void SWAP(T &a, T &b) { T tmp = a; a = b; b = tmp; } #define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0]))) namespace Common { /** * Print a hexdump of the data passed in. The number of bytes per line is * customizable. * @param data the data to be dumped * @param len the lenght of that data * @param bytesPerLine number of bytes to print per line (default: 16) */ extern void hexdump(const byte * data, int len, int bytesPerLine = 16); /** * Simple random number generator. Although it is definitely not suitable for * cryptographic purposes, it serves our purposes just fine. */ class RandomSource { private: uint32 _randSeed; public: RandomSource(); void setSeed(uint32 seed); /** * Generates a random unsigned integer in the interval [0, max]. * @param max the upper bound * @return a random number in the interval [0, max]. */ uint getRandomNumber(uint max); /** * Generates a random unsigned integer in the interval [min, max]. * @param min the lower bound * @param max the upper bound * @return a random number in the interval [min, max]. */ uint getRandomNumberRng(uint min, uint max); }; /** * List of game language. */ enum Language { EN_ANY, // Generic English (when only one game version exist) EN_USA, EN_GRB, DE_DEU, FR_FRA, IT_ITA, PT_BRA, ES_ESP, JA_JPN, ZH_TWN, KO_KOR, SE_SWE, HB_ISR, RU_RUS, CZ_CZE, NL_NLD, NB_NOR, PL_POL, UNK_LANG = -1 // Use default language (i.e. none specified) }; struct LanguageDescription { const char *code; const char *description; Common::Language id; }; extern const LanguageDescription g_languages[]; /** Convert a string containing a language name into a Language enum value. */ extern Language parseLanguage(const String &str); extern const char *getLanguageCode(Language id); extern const char *getLanguageDescription(Language id); /** * List of game platforms. Specifying a platform for a target can be used to * give the game engines a hint for which platform the game data file are. * This may be optional or required, depending on the game engine and the * game in question. */ enum Platform { kPlatformPC, kPlatformAmiga, kPlatformAtariST, kPlatformMacintosh, kPlatformFMTowns, kPlatformWindows, kPlatformNES, kPlatformC64, kPlatformLinux, kPlatformAcorn, kPlatformSegaCD, kPlatform3DO, // kPlatformPCEngine, kPlatformApple2GS, kPlatformUnknown = -1 }; struct PlatformDescription { const char *code; const char *code2; const char *abbrev; const char *description; Common::Platform id; }; extern const PlatformDescription g_platforms[]; /** Convert a string containing a platform name into a Platform enum value. */ extern Platform parsePlatform(const String &str); extern const char *getPlatformCode(Platform id); extern const char *getPlatformAbbrev(Platform id); extern const char *getPlatformDescription(Platform id); /** * List of render modes. It specifies which original graphics mode * to use. Some targets used postprocessing dithering routines for * reducing color depth of final image which let it to be rendered on * such low-level adapters as CGA or Hercules. */ enum RenderMode { kRenderDefault = 0, kRenderEGA = 1, kRenderCGA = 2, kRenderHercG = 3, kRenderHercA = 4, kRenderAmiga = 5 }; enum HerculesDimensions { kHercW = 720, kHercH = 350 }; struct RenderModeDescription { const char *code; const char *description; Common::RenderMode id; }; extern const RenderModeDescription g_renderModes[]; /** Convert a string containing a render mode name into a RenderingMode enum value. */ extern RenderMode parseRenderMode(const String &str); extern const char *getRenderModeCode(RenderMode id); extern const char *getRenderModeDescription(RenderMode id); struct EngineDebugLevel { EngineDebugLevel() : option(""), description(""), level(0), enabled(false) {} EngineDebugLevel(uint32 l, const String &o, const String &d) : option(o), description(d), level(l), enabled(false) {} EngineDebugLevel(const EngineDebugLevel ©) : option(copy.option), description(copy.description), level(copy.level), enabled(copy.enabled) {} EngineDebugLevel &operator =(const EngineDebugLevel ©) { option = copy.option; description = copy.description; level = copy.level; enabled = copy.enabled; return *this; } String option; String description; uint32 level; bool enabled; }; /** * Adds a engine debug level. * @param level the level flag (should be OR-able i.e. first one should be 1 than 2,4,...) * @param option the option name which is used in the debugger/on the command line to enable * this special debug level, the option will be compared case !insentiv! later * @param descripton the description which shows up in the debugger * @return true on success false on failure */ bool addSpecialDebugLevel(uint32 level, const String &option, const String &description); /** * Resets all engine debug levels */ void clearAllSpecialDebugLevels(); /** * Enables a engine debug level * @param option the option which should be enabled * @return true on success false on failure */ bool enableSpecialDebugLevel(const String &option); // only used for parsing the levels from the commandline void enableSpecialDebugLevelList(const String &option); /** * Disables a engine debug level * @param option the option to disable * @return true on success false on failure */ bool disableSpecialDebugLevel(const String &option); /** * Lists all debug levels * @return returns a arry with all debug levels */ const Array &listSpecialDebugLevels(); } // End of namespace Common #if defined(__GNUC__) void CDECL error(const char *s, ...) GCC_PRINTF(1, 2) NORETURN; #else void CDECL NORETURN error(const char *s, ...); #endif void CDECL warning(const char *s, ...) GCC_PRINTF(1, 2); void CDECL debug(int level, const char *s, ...) GCC_PRINTF(2, 3); void CDECL debug(const char *s, ...) GCC_PRINTF(1, 2); void CDECL debugN(int level, const char *s, ...) GCC_PRINTF(2, 3); void CDECL debugC(int level, uint32 engine_level, const char *s, ...) GCC_PRINTF(3, 4); extern int gDebugLevel; #endif