/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_WINEXE_H #define COMMON_WINEXE_H #include "common/hash-str.h" #include "common/str.h" namespace Common { class WinResourceID { public: WinResourceID() { _idType = kIDTypeNull; } WinResourceID(String x) { _idType = kIDTypeString; _name = x; } WinResourceID(uint32 x) { _idType = kIDTypeNumerical; _id = x; } WinResourceID &operator=(const String &x); WinResourceID &operator=(uint32 x); bool operator==(const String &x) const; bool operator==(const uint32 &x) const; bool operator==(const WinResourceID &x) const; String getString() const; uint32 getID() const; String toString() const; private: /** An ID Type. */ enum IDType { kIDTypeNull, ///< No type set kIDTypeNumerical, ///< A numerical ID. kIDTypeString ///< A string ID. } _idType; String _name; ///< The resource's string ID. uint32 _id; ///< The resource's numerical ID. }; struct WinResourceID_Hash { uint operator()(const WinResourceID &id) const { return hashit(id.toString()); } }; struct WinResourceID_EqualTo { bool operator()(const WinResourceID &id1, const WinResourceID &id2) const { return id1 == id2; } }; } // End of namespace Common #endif